Dev AndrewGarrison Comments

  • SimpleRockets 2 - Teaser Trailer 7.9 years ago

    @RyneKuczy Yep, there will be a SimpleRockets.com, very similar to what we have here.

  • SimpleRockets 2 - Teaser Trailer 7.9 years ago

    @BenAtennyson @Killer1067 @WaffleCakes @KillerTre It will be on iOS, Android, and PC. We're not sure the exact dates yet. We're still working on our release plan. It's likely that we will go early access on PC early next year and then do the final release on all platforms simultaneously (like we did with SimplePlanes).

  • SimpleRockets 2 - Teaser Trailer 7.9 years ago

    @ColonelStriker @Flightsonic @jamesPLANESii Yep, we decided to go full 3D with it. We tried going the 2D/2.5D route for too long, and it just wasn't interesting enough. It was too constrictive for building, and we can't have that. The players made SimplePlanes what it is today by building great stuff, so we wanted to do everything we could to make the designer in SimpleRockets even better, more powerful, and easier to use than SimplePlanes.

  • Typhoon Circuit 7.9 years ago

    I just ran a validation check. No news is good news.

  • Website suggestion 7.9 years ago

    Good idea. I'll add that to the list.

  • I have a question 7.9 years ago

    The windmills are a performance problem, but the terrain is actually more demanding. It's the largest terrain in the game.

  • Persistent bug. 7.9 years ago

    Thanks, I added it to the bug list.

  • I finally fixed it! 7.9 years ago

    Okay, glad to hear you got it working again :)

  • I cant log-in help me pleas 7.9 years ago

    Try resetting your password here.

  • Focke-Wulf Ta 152 7.9 years ago

    @SledDriver @WalrusAircraft Thanks for the suggestions guys. You both make incredible designs and I'm always interested to hear your suggestions. I can't promise we're going to implement them, but I did add this to our task board to consider for 1.8.

    That's very interesting with the slow-downs in the designer related to intersecting parts. Thank you for letting us know about that.

    +1
  • Focke-Wulf Ta 152 7.9 years ago

    @SledDriver Is the designer lag consistent with the size of a build? Or does it seem a bit random? The designer doesn't batch part meshes to reduce rendering overhead like the terrain scene does, but that shouldn't be a problem on a powerful PC unless you have an enormous build.

    The combining of physics objects like you mention would be a significant task. Maybe something like an XML option on parts to completely disable their physics colliders would be helpful. Maybe another one to disable their visual meshes. Then you could encapsulate a collection of parts in a single invisible fuselage piece, and turn off the colliders for all the pieces inside. I'm just thinking about this as I'm typing.

  • Focke-Wulf Ta 152 7.9 years ago

    @SledDriver Thank you for that diagram. That's really interesting. I had never heard of that before. In terms of implementation, there are really two separate things here. Ogives and seamless joints. The ogives would be quite hard to implement in SP, especially the frustum clipping. The seamless joints would be tricky to implement, but I think far easier than ogives.

    All of this would be a lot easier in SimpleRockets 2, because I have completely rewritten the fuselage code in SR2 and it's much more flexible than SP.

  • Focke-Wulf Ta 152 7.9 years ago

    @SledDriver I'm sorry, but I don't understand what you mean. Can you elaborate a little more? I think a diagram might be actually necessary! :)

  • Focke-Wulf Ta 152 7.9 years ago

    @WalrusAircraft That's correct. PhysX doesn't support concave colliders on dynamic objects, but it does support them on static objects, such as buildings, etc. I can't blame them. I would not want to try and tackle the complexity of making them work on dynamic objects.

  • Mod Tags 8.0 years ago

    @Thomasj041 enough that my keyboard is nearly bursting in flames by the end of the day :)

  • 1.7 Beta now available 8.0 years ago

    @Kevinairlines No, unfortunately mods will never be supported on iOS since it's against Apple's rules.

  • This is what we need. 8.0 years ago

    It's hard to work with a suggestion post that has multiple ideas. It makes it difficult to know how valuable each individual suggestion is to the community. You have some good suggestions in there. A new island would be nice. I really like the clickable part idea.

  • Mod Tags 8.0 years ago

    @Thomasj041 It's a good idea. Not trying to ignore you @Blue0Bull, but it's hard to respond the huge amount of suggestions we get.

  • SimplePlanes Update 1.7 - Damage Control 8.0 years ago

    @Thecreativepilot We removed SP from the Amazon Underground app store. More details about that here.

  • Airstrip Drag 8.0 years ago

    @Jetpackturtle I'll get one started this week

  • Flak copy 8.0 years ago

    @temporaryaccount I'm sorry no plans for that, so you'd have to rely on the moders to make that happen.

  • Andrew look what I have done! 8.0 years ago

    lol, the destroyer didn't stand a chance.

    +1
  • Grrr! (Can't play SP till I can buy the non underground version) 8.0 years ago

    Undo/redo trick is exploiting a bug and is not supported. There are other changes to the aircraft XML, so you need 1.7 to properly open planes built with 1.7.

  • Part transform tool questions. 8.0 years ago

    @alexchub1 It actually does use degrees. Part scaling has never been officially supported, and can be used to cheat on levels.

  • Floppy Jet 8.0 years ago

    @Tully2001 When this was uploaded, there was a bug in the game when taking pictures on Android devices. This upload will serve as a memorial of said bug. Let's have a moment of silence.

    +6
  • Question for Steam Players 8.0 years ago

    @TheMutePaper sorry, no prizes!

  • Question for Steam Players 8.0 years ago

    Thank you, everyone! That really helps!
    @Thomasj041 @BaconEggs @Testin123 @Gavib @Dllama4 @Jetpackturtle @TheMutePaper

  • Floppy Jet 8.0 years ago

    @BaconAircraft lol....thanks for the spotlight!

  • Explosivo 8.0 years ago

    @EpicPigster1 lol, thanks for the spotlight!

  • L-tech Engine plus kit. 8.0 years ago

    @landspeedcreator Well, now you do. Like I said, your additions are pretty great. We just want players to be honest when they borrow work from other players. If you give credit to CaffeLatte for his engine base, the community would be much more accepting and you will undoubtedly end up with more upvotes.

  • SimplePlanes Update 1.7 - Damage Control 8.0 years ago

    Also, I wanted to say a big thanks to William (@HellFireKoder), Nathan (@NathanMikeska), and Kevin (@WeeBabySeamus) for their work on this update. Philip and I have been working on SR2 so we had very little to do with this update, and those guys did an awesome job.

  • Max Ground Speed mission glitch 8.0 years ago

    @DemonSniper8 Does the game feel laggy on your device? Maybe try reducing quality settings and see if that helps?

  • Max Ground Speed mission glitch 8.0 years ago

    The car is using modded parts. Do you still get the issue if you disable mods.

  • Max Ground Speed mission glitch 8.0 years ago

    @DemonSniper8 What design(s) do you experience this with? Can you provide a link so I can see if I can reproduce on my machine. Also, what device are you playing on?

  • L-tech Engine plus kit. 8.0 years ago

    @landspeedcreator You've made some nice additions to the engine. However, you did start with another player's build and did not give appropriate credit even after being caught. How would you feel if the tables were turned? If someone took your design and modified it, but gave you no credit?

  • American Muscle twin turbo engine 8.0 years ago

    @landspeedcreator You really dug yourself into a hole here. You "see no similarities"? I see a few....Can you tell me why so many of your parts are rotated to the exact rotation that are used in LatteCoffee's design? Why did you pick 1.22133 degree rotation on the Z-axis for those fuselage pieces in the grille? Funnily enough, that's exactly what LatteCoffee chose! What are the odds? I'll tell ya what they are: not too great.

    @TheLatentImage

  • 1.7 Beta now available 8.0 years ago

    @Wen Late this week or early next week.

  • Launch bug 8.0 years ago

    You can try installing DirectX 9, which you can download from Microsoft here.

  • 1.7 Beta now available 8.0 years ago

    @Mymessage late this week or early next week.

  • Mirroring individual parts in 1.7... 8.0 years ago

    @jamesPLANESii Also, what exact version of the game are you using? I think this will work okay in 1.7.0.3+

  • Mirroring individual parts in 1.7... 8.0 years ago

    If a part fails to connect after being mirrored, it should fall back to connecting to its surrounding parts. Can you provide a link an airplane that shows this problem?

  • 1.7 Beta now available 8.0 years ago

    @tylerdeveneuxmusic Thanks for letting me know. I think I fixed an issue related to that in the latest beta. Can you try the new beta (v1.7.0.2) and let me know if the problem is fixed?

  • 1.7 Beta now available 8.0 years ago

    @ESIOTROT121 @CPRCpublic Apple does support beta testing, it's just not as easy and you can't do open betas like we are doing on Steam and Google Play. It just takes more time away from us fixing bugs and working on SR2. We're doing the best we can.

  • Bug in comments 8.0 years ago

    Comments are disabled. We don't do it often, but sometimes when we had arguments between players we just turned off comments so we could get back to writing code and stop worrying about things getting out of hand.

  • Riding Dirty 8.0 years ago

    @jamesPLANESii It's magic.

  • 1.7 Beta now available 8.0 years ago

    @ShockRF Okay, Nathan added some special XML attributes to allow you to tweak top speed on missiles without having to use mass scale. New features are in the 1.7.0.2 beta.

  • 1.7 rotor bug 8.0 years ago

    Thanks for the great bug report. Beautiful plane. This should be fixed in the new beta (1.7.0.2).

  • 1.7 Beta now available 8.0 years ago

    @ShockRF I'm surprised missiles work at all with that mass scale. Why are you scaling them down so much in mass?

  • Airstrip Drag 8.0 years ago

    @MechWARRIOR57 Mods and Devs can :)

  • 1.7 Beta - Round 2 8.0 years ago

    @Mod The previous P-51s weren't flying as good as we'd like, so we switched it up with this update. Miniguns are a bit out of era...but you can use them too!