•Get close ups of the build with the good backdrop to fill in the spaces. As your build is your direct focus, you need to have it in the center where your audience quickly sees them.
•You can have wideshots with the backdrop as secondary emphasis still the build has to be clear and contrasted enough to not blend onto the backdrop.
Another--
•Changing between FOVs will significantly change the quality of your shots. In some cases, your main subject and the objects in the backdrop can appear closer, or far depending on your ideals, and would better signify the actions of your subject especially when it involves movement and or near still images.
There's almost always no need for good maps, just a good eye for moments
@TheEverPoisonousRicin Lorewise, the gun is fixed to the plane's nose and removing them would rather give hassle to the maintenance crew and pilots, also the sake of future conversions.
But really, I don't want it to go underarmed cause my AI compatible jet can easily whoop its buns.
@SPairforce I can put this into consideration. I did manage to get a plane untargetable for a solid 5 seconds maybe more had I tried to maintain target so it is on my yard.
@Astro12 For Context. Not meant to be a thieving ahole or anything, just so out of touch of the net for quite a while and not so famous to bother calling someone out.
@RandomUser09 I hardly experience the ramming since the AI i fly around with are either awfully too far or I'm in something more agile to even notice them come close. But I did see an "enemy" plane coming too close for comfort but no ramming.
@Ruskiwaffle1991 Not in dogfight but will use them sparingly to none in sandbox. Fights do get interesting sometimes when the AIs started using flak against me but they hardly do. At the very least, they use the heck out of the FT autoaim turrets. Very formidable fights if I do say so myself.
@Ruskiwaffle1991 AIs do use cannons when placed on aggressive but they hardly use them most of the flight. Yeah a revamp should be a thing with bit of extras like friendly planes or squadrons.
@MrGreen Doesn't change anything, just do what you do.
May I add?
•Get close ups of the build with the good backdrop to fill in the spaces. As your build is your direct focus, you need to have it in the center where your audience quickly sees them.
•You can have wideshots with the backdrop as secondary emphasis still the build has to be clear and contrasted enough to not blend onto the backdrop.
Another--
•Changing between FOVs will significantly change the quality of your shots. In some cases, your main subject and the objects in the backdrop can appear closer, or far depending on your ideals, and would better signify the actions of your subject especially when it involves movement and or near still images.
There's almost always no need for good maps, just a good eye for moments
Ziz Uploaded
Do you accept helicopters?
Plane's too
Here's 3
@HaunebuII Tell me how it goes.
Second Teaser:
@ACEPILOT109
@TheEverPoisonousRicin Lorewise, the gun is fixed to the plane's nose and removing them would rather give hassle to the maintenance crew and pilots, also the sake of future conversions.
But really, I don't want it to go underarmed cause my AI compatible jet can easily whoop its buns.
@THEYE E
@SPairforce I can put this into consideration. I did manage to get a plane untargetable for a solid 5 seconds maybe more had I tried to maintain target so it is on my yard.
@Foxy43 Just add
Waterproof : Trueunder missileFixed Flight Model: Here
@AWESOMENESS360 Lul, had something similar with 18 3.5 explosive scaled AA missile when I got one shotted by a flak. Had 1-5 frames.
@AWESOMENESS360 How many frames?
30, period
@KnightOfRen Apologies for the past incident. Hope you don't curb stomp, gut punch, throw me to the piranhas for it.
Dude, use a ruler. Makes your drawings look more neat and uniform.
YES, LET'S FATTEN UP THE CHICKEN SO WE EAT HIM UP...
..with love.
Happy 15k
@AtlasMilitaryIndustries Thanks
They'd need to revamp SP to at least a good level to pair good with SR. Though it would be very tedious, it might give them a boost if it ends well.
@Astro12 For Context. Not meant to be a thieving ahole or anything, just so out of touch of the net for quite a while and not so famous to bother calling someone out.
@Junkers87stuka Would you care to updoot?
@Junkers87stuka Its the Godzilla map, it's in here somewhere, currently too fatigued to look it up myself.
The belkan rave protocol will commence
@OPaiTaOn Adjustable lingering duration for cases of white phosphorus weapons too.
it's not like it's deleted, it was hidden out of view. Well seasoned players know here it is and could just save on sub assembly.
prolly to stop some users from dropping them everywhere on the build all willy nilly and go post "Many Pepol", but besides that we may not know.
And having the option to color the flames and control the area of effect so we could have an Anthrax weapon.
car so tiny
No base game boat, no boat race, simple.. Though some naval would be neat.
Time to play darts with planes
POG
I've got enough retarded designs to make one in a whim, I'm just super lazy and easily forget.
when though?
McNamara would be proud
@AdmiralWheatman keeping the part count low plus adding more to it complicates things even more.
F
@RandomUser09 The AI's way to vibe check a player.
@RandomUser09 I see more of not seeing an entire mountain ahead, went scuba diving, going for space kind of AI.
@RandomUser09 I hardly experience the ramming since the AI i fly around with are either awfully too far or I'm in something more agile to even notice them come close. But I did see an "enemy" plane coming too close for comfort but no ramming.
Okay, now do a police box.
@Ruskiwaffle1991 I think the AI has to aim their cockpit at a target, meaning you. This bomber shot me out head on but didn't attack on odd rear angles
@Ruskiwaffle1991 Did fight this one at some point before.
@ALRX Link it
@Ruskiwaffle1991 Not in dogfight but will use them sparingly to none in sandbox. Fights do get interesting sometimes when the AIs started using flak against me but they hardly do. At the very least, they use the heck out of the FT autoaim turrets. Very formidable fights if I do say so myself.
@Ruskiwaffle1991 AIs do use cannons when placed on aggressive but they hardly use them most of the flight. Yeah a revamp should be a thing with bit of extras like friendly planes or squadrons.
This hornet survived a flak shell
Channel so we could sub. I'd showcase mines but they're mostly not the good looking types nor are they for good on function.
@Spenzerointernational Much appreciated
SP started back at 2014.
@Ruskiwaffle1991 Darn just noticed, I was using an old body frame anyways