FAQ:
- sp is not responsive when I load : your computer is low spec and is trying to boot the mod. you can fix this by reopening SP again or putting the mod in and out. to avoid this just direct download the SPMOD file into your mods folder and don't have it install itself
- textures are missing / black : put the mod in and out of the mods folder or reboot SP a bit. its some weird bug that can be easily fixed by doing these methods
The elevation / azimuth is aight. But the fusing (that determines when the flak should explode, preferably next to the enemy) is unreliable and explodes too far or too short sometimes @Hellosss38
this is broken lmao. I tried to bigbrain the fusing but it didn;t work out. the funky things I have that aren't broken are the auto land rocket and the other turret
yes much of the horizontal is dulled with the built in passive retrograde pointer (automatically activating and disengaging tiny parachutes), and the engine’s formula kills out the rest once the craft is pointing retrograde. note that if you are fast forwarding the retro stabilizer may fail due to SP taking a weird physics step. technically you don’t even need the parachutes if you keep it retrograde with passive wing stabilization (like the video shows) as the engine function is able to kill it off, but I thought parachutes were easier than having the device switch from passive stabilization upwards to passive stabilization downwards. @FairFireFlight
As someone who's built and flown a couple dozen aircraft, as well as a couple RTFs, from gliders to jets, I would have preferred this to be 4ch - the dihedral of this aircraft does not stabilize it in SP and dutch roll pops up everytime I try to fly it to the extent I do in real life. Regardless, good work anyways. Next time, you should panel the wings as well to form the flat bottom shape, as I doubt they're symmetric flat wings from the picture.
certified epix
Ise
ascend
version for sHip people: link
@Belugasub if someone else won probably but since I zzz nop
pro
This will be a great collab.
wish you used the 1st image in the description as the thumbnail lol
top 10
FAQ:
- sp is not responsive when I load : your computer is low spec and is trying to boot the mod. you can fix this by reopening SP again or putting the mod in and out. to avoid this just direct download the SPMOD file into your mods folder and don't have it install itself
- textures are missing / black : put the mod in and out of the mods folder or reboot SP a bit. its some weird bug that can be easily fixed by doing these methods
@SuckMint Ngl
die
Great work! please disable the drag next time though to reduce lag.
give me a sec lmao I’m not done @GuyFolk
this is the titanic 2, a space ship @DOX
if ur smart pls set the cutoff to speed
wtf upload
what @AsteroidAsteroidTheBook
@Habu nO
cute
@banbantheman Can you not?
Get yours here
By @Locurapuntocom
nice
or maybe ask bogan for permission first :)
@APilotOfPlanes
[](REDIRECT LINK)
thancs @Blue0Bull @BoganBoganTheWoman
i ate it but if you tag me I'll uninstall simpleplanes
The elevation / azimuth is aight. But the fusing (that determines when the flak should explode, preferably next to the enemy) is unreliable and explodes too far or too short sometimes @Hellosss38
@MrVaultech @Blue0Bull stealth comment
this is broken lmao. I tried to bigbrain the fusing but it didn;t work out. the funky things I have that aren't broken are the auto land rocket and the other turret
yes but you need to get your teaser out before these 2 fade off the front forums page @AsteroidAsteroidTheBook
yes much of the horizontal is dulled with the built in passive retrograde pointer (automatically activating and disengaging tiny parachutes), and the engine’s formula kills out the rest once the craft is pointing retrograde. note that if you are fast forwarding the retro stabilizer may fail due to SP taking a weird physics step. technically you don’t even need the parachutes if you keep it retrograde with passive wing stabilization (like the video shows) as the engine function is able to kill it off, but I thought parachutes were easier than having the device switch from passive stabilization upwards to passive stabilization downwards. @FairFireFlight
@MrVaultech wrong tag ?
@BoganBoganTheWoman make them then hmmf
@MrVaultech give unlisted and we can see.
hey when can I get an iOS version ?
Note: If you came here from SN8 the SN8 funky trees improves on this a slight bit, but they still share the same concepts of use.
Thanks to SPMC for testing.
T
@SuperMeteor check again, more pics
no render, I promise
in SP
note: he did not eat me
rip
a
Lmao he is still going
@CRJ900Pilot
Program Files\Steam\steamapps\common\SimplePlanes
1am forum
As someone who's built and flown a couple dozen aircraft, as well as a couple RTFs, from gliders to jets, I would have preferred this to be 4ch - the dihedral of this aircraft does not stabilize it in SP and dutch roll pops up everytime I try to fly it to the extent I do in real life. Regardless, good work anyways. Next time, you should panel the wings as well to form the flat bottom shape, as I doubt they're symmetric flat wings from the picture.
zZzZzZz
we put on веямоит