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Group C Racecar Ai Racer

75.5k KSB24  18 days ago
Auto Credit Based on lukyksp4's Group C Racecar

Original Modeled By OhSaDaHal
Model Modified By lukyksp4
AI Apply Request By Lwillswith2sentryguns

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Ai Racer

How to Use
Summon it on Goldprix Raceway(or Around there).
And Enjoy Watching them Driving Around the Map, or Try Race Against Them!
Route Where The Ai Drives

Racing Line:
Bad | Good | Perfect
Acceleration&Braking Optimization:
Slow | Good | Best

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Automatic CompatibleMode

[ ! ] What CompatibleMode does is only to make the whole code "Compatible" with low physics. So It doesn't meaning it's respond to the changing of vehicle's handling depending on the physics level.
Also i only test everything only at high physics.

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Have Fun With Ai!

General Characteristics

  • Predecessor Group C Racecar
  • Created On Android
  • Wingspan 9.4ft (2.9m)
  • Length 16.8ft (5.1m)
  • Height 4.1ft (1.3m)
  • Empty Weight 1,900lbs (861kg)
  • Loaded Weight 3,432lbs (1,556kg)

Performance

  • Power/Weight Ratio 0.491
  • Wing Loading 17.5lbs/ft2 (85.3kg/m2)
  • Wing Area 196.4ft2 (18.3m2)
  • Drag Points 945

Parts

  • Number of Parts 172
  • Control Surfaces 0
  • Performance Cost 528
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    9,089 Transair56

    @lukyksp4 oh my fucking

    +1 7 days ago
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    @KSB24 thanks.

    +1 18 days ago
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    468 lukyksp4

    Oh my fu©king god thank you so much! You have no idea how much this cheered me up!

    +1 18 days ago
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    75.5k KSB24

    @PrussianAirlines
    I'm not sure if i can explain these things as easy to understand. But forgive me if there are any Incorrections on my english, or if i explained in the way hard to understand.


    how they steer?
    Old Ais were used sin(TargetHeading-Heading). for "calculate the difference between me and the target's heading".
    In the similar way, this coordinate based Ai also used sin(TrackerCore-Heading). for "calculate the difference between me and location"".
    But Wait!!! How the heck will we tell our little Ai the "location", and make them move it to there?!?! 😱 😱 😱 😱
    THAT's the exact thing i struggled and spent a lot of time for. Thankfully, i have successd to design the TrackerCore to solve this problem. It helps to convert the coordinate numbers as "360 degrees" (there will be something professional word exist somewhere for explain the thing like this, but i don't know. i haven't ever learned something math...💀).
    how they drive?
    don't you curious how the Ai Racers were able to drive sector-by-sector? XD XD
    Just Imagine how you change the gear at certain speed.
    if the "Gear" changed, then Ai is also drive to the destination, according to that "Gear".
    if all those actions were full-manual mechanisms, then we should help them every time for they drive to the next sector 🥵
    But, just as any normal gears were shifted at the moment when the speed has reached certain calculated speed, this sector changer also change to the next sector, at the moment when "Destination X" and "Destination Z" get decreased under certain number. And Ai will be able to drive to next sector! ✔️


    (Long Long Texts 💀 ☠️ 💀 ☠️)

    +1 18 days ago
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    @KSB24 yea?

    +1 18 days ago
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    75.5k KSB24

    @PrussianAirlines i think you were asked me same thing before....
    🤔....
    If then, is it you meant about the basic mechanism of my Ais?

    +1 18 days ago
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    How to make an AI Racer?

    +1 18 days ago
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    75.5k KSB24

    A/T:
    @MAPA
    @Stealth117

    +1 18 days ago