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MCS Angel (MS-17)

Mod EternalDarkness  2.4 years ago
4,356 downloads

M.Corp Angel is the first ship of Angel class of minesweepers. Even though the class is designated as minesweeper, it also excels in other roles, serving as a minehunter, patrol ship, search and rescue vessel, and underwater research ship. There are 32 ships in this class.
Despite its somewhat vintage look, Angel is a state-of-the-art mine countermeasure vessel. It uses all available techniques and technologies for removal of underwater mines, including operating a remote-controlled bait boat, sweeping mines by cutting off their anchors, and directly engaging the mine via ROV. It is also adequately protected from underwater mines. It's hull is stiffened by thick bulkheads, and it is made from aluminum to prevent unwanted detonation of mines with magnetic detonators. It also has reduced acoustic signature.
Armament of Angel class ships consists of two turreted 57mm cannons.

Controls:
Throttle+Roll to maneuver the ship. Brake for reverse;
AG1+VTOL/Trim - Rear turret. Select rocket pods and launch weapons to fire;
AG2+VTOL/Trim - Front turret. Select rocket pods and launch weapons to fire;
AG3+Trim - Crane;
AG6+Trim - Searchlights;
AG7 - Deck lights.

Features that I am proud of:
-Gun nozzles;
-Searchlights;
-Realistic scale;
-Propellers that work under water;
-Hollow turrets;
-Lighting.

Enjoy

General Characteristics

  • Successors 2 airplane(s) +14 bonus
  • Created On Windows
  • Wingspan 29.8ft (9.1m)
  • Length 171.7ft (52.3m)
  • Height 109.3ft (33.3m)
  • Empty Weight 231,728lbs (105,110kg)
  • Loaded Weight 306,713lbs (139,123kg)

Performance

  • Power/Weight Ratio 0.109
  • Horse Power/Weight Ratio 0.002
  • Wing Loading 447.0lbs/ft2 (2,182.3kg/m2)
  • Wing Area 686.2ft2 (63.8m2)
  • Drag Points 86888

Parts

  • Number of Parts 1509
  • Control Surfaces 0
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  • Profile image

    @PlanesArMyThing nope. But my newer, much better made minehunter is being remade and upgraded. It might be mobile friendly.

    18 days ago
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    Mobile please..?
    @EternalDarkness

    18 days ago
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    396 Skyler717

    lolololol MLG noobs lololol

    2 months ago
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    649 MlgNoob

    @EternalDarkness and can you help me with mods? Idk how to download it

    5 months ago
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    649 MlgNoob

    Its nice build

    5 months ago
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    649 MlgNoob

    my phone is HUAWEI Y6 @EternalDarkness

    5 months ago
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    @MlgNoob this build has 1509 parts. Acquire a device that can smoothly run a build with 1509 parts, and try again. It won't lag at all.

    5 months ago
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    649 MlgNoob

    WTF SO LAAAAAAAAGGGY

    5 months ago
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    6,062 CptJacobson

    Oh ok that makes sense @EternalDarkness

    8 months ago
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    @CptJacobson you never set bottom to float. Floaty layer should be the one above the bottom. Then use either small fuselage pieces with edited buoyancy around the hull or a gyroscope to prevent flipping.

    8 months ago
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    6,062 CptJacobson

    And what I was basically asking was for hulls and I’ll go form there@EternalDarkness

    8 months ago
  • Profile image
    6,062 CptJacobson

    Even with the bottom set to full float or whatever it’s called@EternalDarkness

    8 months ago
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    6,062 CptJacobson

    I know I made two ships they don’t float or work at all @EternalDarkness

    8 months ago
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    @CptJacobson no, I couldn't. First, ships take time and effort to make. Second, the whole point if RPs is to push you to build better and better things, in my opinion.

    8 months ago
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    6,062 CptJacobson

    Hey bud Question I was wondering if you could make ships for my navy’s for my RP I’m terrible at it so I wanted to ask you if you could @EternalDarkness

    8 months ago
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    25.4k Joco80

    Thank you, I'll try that right away. @EternalDarkness

    8 months ago
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    @Joco80 add diffuseInetiaTensors = "False" to the XML. It goes in the first part of XML, with build name, url, and similar stuff.

    8 months ago
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    25.4k Joco80

    @EternalDarkness Hey EternalDarkness, I'm having a problem with the turrets on my new boat, think you could take a look at them? The rotators keep "swinging"
    If you are interested I'll post it unlisted. Thanks

    8 months ago
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    10.9k engineer40k

    Wow, that's great!

    one year ago
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    @ShockRF no problem

    1.3 years ago
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    14.4k ShockRF

    @EternalDarkness Spasibo. Thank You))

    1.3 years ago
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    @ShockRF [you put text you want to see like this], and add a (link you want to see like this), with nothing in between ([text](link))

    1.3 years ago
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    14.4k ShockRF

    @EternalDarkness Thank You! BTW, how to paste a link like this?

    1.3 years ago
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    @ShockRF it's this one

    1.3 years ago
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    14.4k ShockRF

    @EternalDarkness may I know the designer mod name?

    1.3 years ago
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