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MCS Angel (MS-17)

Mod EternalDarkness  3.5 years ago
5,191 downloads

M.Corp Angel is the first ship of Angel class of minesweepers. Even though the class is designated as minesweeper, it also excels in other roles, serving as a minehunter, patrol ship, search and rescue vessel, and underwater research ship. There are 32 ships in this class.
Despite its somewhat vintage look, Angel is a state-of-the-art mine countermeasure vessel. It uses all available techniques and technologies for removal of underwater mines, including operating a remote-controlled bait boat, sweeping mines by cutting off their anchors, and directly engaging the mine via ROV. It is also adequately protected from underwater mines. It's hull is stiffened by thick bulkheads, and it is made from aluminum to prevent unwanted detonation of mines with magnetic detonators. It also has reduced acoustic signature.
Armament of Angel class ships consists of two turreted 57mm cannons.

Controls:
Throttle+Roll to maneuver the ship. Brake for reverse;
AG1+VTOL/Trim - Rear turret. Select rocket pods and launch weapons to fire;
AG2+VTOL/Trim - Front turret. Select rocket pods and launch weapons to fire;
AG3+Trim - Crane;
AG6+Trim - Searchlights;
AG7 - Deck lights.

Features that I am proud of:
-Gun nozzles;
-Searchlights;
-Realistic scale;
-Propellers that work under water;
-Hollow turrets;
-Lighting.

Enjoy

General Characteristics

  • Successors 4 airplane(s) +28 bonus
  • Created On Windows
  • Wingspan 29.8ft (9.1m)
  • Length 171.7ft (52.3m)
  • Height 109.3ft (33.3m)
  • Empty Weight 231,728lbs (105,110kg)
  • Loaded Weight 306,713lbs (139,123kg)

Performance

  • Power/Weight Ratio 0.109
  • Horse Power/Weight Ratio 0.002
  • Wing Loading 447.0lbs/ft2 (2,182.3kg/m2)
  • Wing Area 686.2ft2 (63.8m2)
  • Drag Points 86888

Parts

  • Number of Parts 1509
  • Control Surfaces 0
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  • Profile image

    @Yeetmenflyer there is no mod on this one.

    2 days ago
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    why its mod? do i have to download it with a mod?

    2 days ago
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    18.4k TheTyphoon

    @EternalDarkness Thanks!

    10 months ago
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    @TheFantasticTyphoon ok

    10 months ago
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    18.4k TheTyphoon

    I would like to purchase thirty for my RP faction.

    10 months ago
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    @PlanesArMyThing nope. But my newer, much better made minehunter is being remade and upgraded. It might be mobile friendly.

    1.1 years ago
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    Mobile please..?
    @EternalDarkness

    +1 1.1 years ago
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    2,066 Skyler717

    lolololol MLG noobs lololol

    1.3 years ago
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    679 MlgNoob

    @EternalDarkness and can you help me with mods? Idk how to download it

    1.5 years ago
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    679 MlgNoob

    Its nice build

    1.5 years ago
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    679 MlgNoob

    my phone is HUAWEI Y6 @EternalDarkness

    1.5 years ago
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    @MlgNoob this build has 1509 parts. Acquire a device that can smoothly run a build with 1509 parts, and try again. It won't lag at all.

    1.5 years ago
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    679 MlgNoob

    WTF SO LAAAAAAAAGGGY

    1.5 years ago
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    7,076 Tabris

    Oh ok that makes sense @EternalDarkness

    1.7 years ago
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    @CptJacobson you never set bottom to float. Floaty layer should be the one above the bottom. Then use either small fuselage pieces with edited buoyancy around the hull or a gyroscope to prevent flipping.

    1.7 years ago
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    7,076 Tabris

    And what I was basically asking was for hulls and I’ll go form there@EternalDarkness

    1.7 years ago
  • Profile image
    7,076 Tabris

    Even with the bottom set to full float or whatever it’s called@EternalDarkness

    1.7 years ago
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    7,076 Tabris

    I know I made two ships they don’t float or work at all @EternalDarkness

    1.7 years ago
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    @CptJacobson no, I couldn't. First, ships take time and effort to make. Second, the whole point if RPs is to push you to build better and better things, in my opinion.

    1.7 years ago
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    7,076 Tabris

    Hey bud Question I was wondering if you could make ships for my navy’s for my RP I’m terrible at it so I wanted to ask you if you could @EternalDarkness

    1.7 years ago
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    25.8k Joco80

    Thank you, I'll try that right away. @EternalDarkness

    1.8 years ago
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    @Joco80 add diffuseInetiaTensors = "False" to the XML. It goes in the first part of XML, with build name, url, and similar stuff.

    1.8 years ago
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    25.8k Joco80

    @EternalDarkness Hey EternalDarkness, I'm having a problem with the turrets on my new boat, think you could take a look at them? The rotators keep "swinging"
    If you are interested I'll post it unlisted. Thanks

    1.8 years ago
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    12.7k engineer40k

    Wow, that's great!

    2.1 years ago
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    @ShockRF no problem

    2.4 years ago
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