~ Block War Challenge 2 ~ ended
Welcome to the Block War Challenge #2
This is inspired by events that occurred after World War 2 and Cold War
We have 3 Nations in our role play:
Due to difference in ideologies and old suspicion , Fortis Island Nation (Communism) has developed an hostility with the other 2 nations , Berralind and Stane Island (Capitalism) , which has led to an alliance formed between them.
In this challenge , you are assigned as a Defence Commander and you can develop projects and assign them in the Wars. You have to make the enemy lose by making them exhaust their resources and surrendering.
Jet Aircrafts have been introduced in the world. And a new armed revolution takes place.
A Currency SP or Spawn points is introduced which allows units to be deployed or waged , each player has 12000 SP on themselves. If 2 players of one nation have exhausted their Account balance , their nation would only have 13500 SP [ the inflation wouldn't apply to them then ] supplementary grant left and after that has been exhausted , that country has lost
SP can be regained if deployed units have successfully accomplished their objective and a return of 2 times the amount e.g. if 450 SP was spent and the objective was accomplished. Recompensating the loss , 900 SP would be regained
Limitations:
Aircrafts:-
Interceptor
1 Machine Gun
6 Wing Guns
1 Propeller / 1 Jet Engine *
As the Revolutionary Update
Your Interceptors may now have
*
2 Propellers/Jet Engines (but their power is max 3)
6 wing guns OR 2 machine guns
4 Guardians AND 2 Interceptors
×64 Countermeasures*
*( can be deployed for scouting / surveillance / escort only )
[ 400 SP for 5 Units deployed ( with Jet engine) and 300 SP for 5 units deployed ( with propellers) ]
Ground Attacker
1 Machine Gun
1 Cannon (30 to 50 mm)
2 Jet Engines / 2 Propellers
2 Rocket Pods
As of the Revolutionary Update:
They may have
3 Machine Guns with 1 in the middle and the other 2 serving as gun Pods.
1 Cannon , extending to a 75mm Caliber.
(Note: no Cannon if Machine guns or vice-versa, only 1 Machine Gun if Cannon is mounted)
2 Jet Engines with 3.5 Power
2 Infernos
×64 Countermeasures
4 Rocket Pods
( can only be deployed for attacks or offensive)
(500 SP for Jet Engines deployment and 400 SP for propeller deployment)
Light Bomber. :-
*2 Jet Engines / 2 Propellers
3 Machine *Gunners
6 or less than 6 Bombs. **
( can only be sent for attacks or offensive)
(600 SP on Jet engine deployment and 500 SP on propeller deployment)
Medium Bombers:-
3 Jet Engines / 3 Propellers
Ranges of Bombs from 25
3 Gunners
1 30 MM Cannon
(700 SP on Jet Engines and 600 SP on Propellers)
Heavy Bomber:-
4 Jet Engines / 4 Propellers
More than 6 Bombs and less than 20 Bombs
5 Machine Gunners *
*Heavy bombers have an option of 40-50 250 pound bombs max 70 100 pound bombs max 30 500 pound blocks and 15 1000 pound bombs only for Special Cases and requests.
Ordinances shouldn't be XML'ed but Fuselage Health can be XML'ed on Heavy Bombers till 650
( can only be deployed for offensive or attacks)
(800 SP on Jet Engines and 700 SP on propeller)
Ordinances :-
Stock Boom 25 and Boom 50
Stock MG and Wing Gun
Stock Rockets and Rocket Pod
No XML'ing anything ( No weight 0 / Drag 0 is allowed / Naming the Ordinance is allowed )
Missiles and Countermeasures are currently disabled.
Aerial Surveillance: ( AEWAC)
*2 Jet Engines / 2 Propellers
No or 1 Machine Gun *
(surveillance or scout)
( 400 SP on Jet Engines, 300 SP on Propellers)
Helicopters:-(introduced in the Revolutionary Update)
Transport Versions:-
1 Main Heli Rotor , 1 Tail-wing Rotor
Cargo Bay or Magnet with Winch Compulsory
2 Jet Engines with their standard power I.e. 1
Deployment Charges - 300 SP
Ground Attack:-
6 Infernos
OR
6 Rocket Pods or Custom Pods
1 30 MM autocannon
×32 Countermeasures
Deployment Cost:- 500 SP
.
.
.
Naval:
N/A
Only USS Beast and 2 Destroyers for Staneland
USS TINY 2 and 2 Destroyers for Fortis Island
Helicopters and Tanks are currently disabled.
As of the Revolutionary Update
Both are allowed
Navy Is Introduced: (on March 30th)
Corvettes/Destroyers may have :-
4 Turrets .
6 Anti-aircraft units
4 Torpedoes
Max Speed :- 40 MPH
Deployment of 1 of these may cost 700 SP excluding Inflation
Minor Vessels may carry:-
6 Torpedoes
2 Anti-aircraft units
deployment of these may only cost 300 SP excluding Inflation
Aircraft Carriers:-
*Can Carry 6 Stock Airplanes
6 Anti-Air Units
256× Countermeasures *
deployment cost is 1000 SP excluding Inflation
Ground Units:-
Flak.
CIWS prototype on Wheels.
Updated Rules ( 22nd March)
Example: AA unit of Staneland
No Limit on Engine HP
For Anti-Air
4 Miniguns allowed
No missiles for now*
As of the Revolutionary Update, they may have
6 Mini-Guns , 6 Guardian Missiles and a Radar
**(Anti-Air can be deployed for 300 SP , this cannot be regained even if they serve successfully in taking down units)
Tanks
*
150 mm Caliber with 16s reload
120 mm Caliber with 12s reload
110 mm Caliber also with 12s reload
100 mm Caliber with 11s reload
90 mm with 10s reload
80 mm Caliber with 8s Reload
Any Caliber less than 80 is prohibited.
Muzzle Break is Optional
All shells can not be Explosive
Shell damage can be increased
1 Turret for Battle Tanks and 2 for SPG's .
Introducing Infantry Fighting/Combat Vehicle on the Revolutionary Update:-
A 20 mm-30mm autocannon with 0.3-0.5s reload
Both Tanks and IFVs can have 6x Smoke Grenades(can be customized)
IFVs can have 6 ATGMs and a scout drone
Tanks can be Tanks on Wheels or Tracks *
Auto- AI Aim Rotors are banned
For Tank/IFV battle deployment
, Landing Boats can be used which will charge 700 SP overall with Landing Carriers , if tank battles were successful, 800 SP is re-submitted to the player
Ground Units Revolution:
ICBM Launchers-
300 SP
Ground-to-Ground Missile Mobile:-
400 SP
TRANSPORT:
*it is necessary now to move all personnel to the base and other locations by transport purposes.*
To transport Crew to Base:
1 Wagon/Vehicle(Truck , Car)
200 SP
Same for Base To Holiday
Crew maintenence or Healthcare/ injured during training/ injured in action:-
Ambulance
200 SP
.
.
.
.
.
.
If Cargo planes are used for airdropping Tanks *
*700 SP is deducted for Propellers and 800 SP for Engines , but if Tank battles were successful, 1200 SP is awarded*
Specific Landing Boats to be used : " This "
Charge mentioned above
Cargo Planes can have:
2 Engines/Propellers and 3 Tanks suitability
4 Engines/Propellers and 6 Tanks suitability
Take inspiration from C5 / C17 / AN124 / C2 / AN12. *
*Cargo Bay and Squarel are compulsory
Modern submarines
8 torpedo tubes
48 guided torpedoes
40x VLS
8x noise makers (torpedo flares)
Submarine carriers
Must be able to submerge
4x torpedo tubes
24x torpedoes (can be guided or unguided)
8x machine gun turrets
3x CIWS
8 noise makers (torpedo flares)
64x countermeasures
10 planes
No Limits in Part Count.
Drones are still prohibited
As of the Revolutionary Update:-
Drones .
are allowed
They may have :-
? Only UAV
? A Camera should be present on each build
? A 20 MM Cannon Only can be mounted
? 1 Machine Gun Only
? 1 Cleaver Only
? 3 Infernos Only
? 2 Interceptors Allowed
? 96 Countermeasures Only
? XML Allowed
? 2 Boom 25s Max
? No Boom 50s
? 2 Rocket Pods
Block Fuselage or Hard Fuselage
View entries from Block Challenge
example surveillance craft
Here
Note:
Only J50 or J15 engines for now
* XML Engine Power upto 2.5*
All entries must be a successor
Another Major News :-
INFLATION
After 29th March , the cost of deployment will be doubled the current cost.
New Rules
After each Part of an island is damaged or attacked , to bring it back to its normal state , they would have to pay repairing cost of
3000 SP for Runways
1500 SP for Non-Asphalt Runways
Non-asphalt Runways are like dirt Runways which can be temporarily built to serve the purpose of a runway when 2 Runways of the Island are damaged.
The person who wishes to make a dirt runway has to pay 3000 SP including inflation. The dirt runway can be used by other players by permission of the player who purchased the runway. These Runways are supplementary and only 3 can be built throughout.
Attention
Your Interceptor Engines can be XML'ed to power 4 now.
Enjoy
Fortis Island has discovered heat-seeking Missiles. The Guardian Air-to-Air Missiles.
For the Alliance, they would have to hold a POW or a fighter to research a Missiles for themselves.
Fortis Island Interceptors may now have 4 Guardians in their load outs.
Guardian Missiles cannot be XML'ed in any way
Updating Rules:-
VTOL Engines have been discovered by Alliance
RCN's can be put in the aircrafts of Alliance (6)
Fortis can put 4 Interceptors/Guardians on their Anti-Air Units.
64× Countermeasures can be put in Interceptors/Ground Attackers/Light Bombers of Fortis
128× in Heavy Bombers
128×
New Rules for Helicopters:--
1 Heli Rotor , 1 Tail Rotor
1 Magnet with maximum force with Winch
4 Rocket Pods
30 MM Cannon with 1.5s burst
1 Machine Gun
2 Infernos ( only for Fortis)
News
special thanks to RepublicOfCursedPlanes to help me with it
Enjoy!
Specifications
Spotlights
- 50CalChicken 1.6 years ago
- Wibbley 1.6 years ago
- Yourlocalhuman 1.6 years ago
General Characteristics
- Successors 282 airplane(s) +6714 bonus
- Created On Android
- Wingspan 3.3ft (1.0m)
- Length 6.6ft (2.0m)
- Height 3.5ft (1.1m)
- Empty Weight 271lbs (123kg)
- Loaded Weight 271lbs (123kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 0
Parts
- Number of Parts 3
- Control Surfaces 0
- Performance Cost 10
ANNOUNCEMENT!
+6266 bonus?
281airplane(s) successors???
@WTBPAK47 a new one is out
@WTBPAK47 challenge has ended
I'm sorry
Can I make an auto aim gunner (anti air) without the ability of movement just stay in a place and shoot?
It will contain XML so just asking if that's possible?
@CGRFLT no deadline. Please check News on @RepublicOfCursedPlanes account
Date of deadline?
@Tanner0501 ;)
This was fun to keep up with
@Hiimakeplanes VT Tank
Double barreled lol
@Hiimakeplanes oh. I mistook it for some other then.
@Aarav leopard spg has 1 turret?
@Hiimakeplanes just like the Leopard Chassis SPG
@Aarav btw about the duel turret SPG thing, you mean I can put 2 turrets on an SPG?
@Aarav btw it’s just a machine gun, you don’t need to manual aim a machine gun do you? No one wants to do that
@Aarav yes and I decided that yes because I already built it
@Hiimakeplanes nooooooo
@Aarav can I auto-aim with a machine gun on the tank?
@TASTEinc ok I will join berralind
@Kingdomofhimnais join Berralind we don't have that much contestants now i think we have 3 people as of now
is it too late to join? I may not build much but I will help who I join
@Hannyboy
Oh okay
@ToeTips no it’s a roleplay
@Hannyboy
Okay so is it somekinda multiplayer on pc
I guess it is Lion time