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F/A-18 Super Wasp

15.1k redbear89  7 months ago
821 downloads
Auto Credit Based on Jundroo's Wasp

All weapon is XML edited..

  • don't use bomb, just use AG missile..

Hope u like it.. :)

AG 1 = Navigation lights
AG 2 = Navigation & landing lights
AG 5 = Chute
AG 6 = Gyro
AG 7 = Drop tanks

Spotlights

General Characteristics

  • Predecessor Wasp
  • Created On Windows
  • Wingspan 44.6ft (13.6m)
  • Length 49.4ft (15.1m)
  • Height 14.5ft (4.4m)
  • Empty Weight -43,419lbs (-19,694kg)
  • Loaded Weight 21,995lbs (9,977kg)

Performance

  • Power/Weight Ratio 9.195
  • Wing Loading 39.7lbs/ft2 (194.0kg/m2)
  • Wing Area 553.7ft2 (51.4m2)
  • Drag Points 8121

Parts

  • Number of Parts 260
  • Control Surfaces 8
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  • Profile image
    15.1k redbear89

    @Giratina it would be great.. nice..

    7 months ago
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    135 Giratina

    @redbear89 I actually built an RP-3 Rocket ( A unguided Rocket which was used by the british)

    7 months ago
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    15.1k redbear89

    @Giratina yes, i only change the position.. u can try by your self buddy.. you are welcome..

    7 months ago
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    135 Giratina

    @redbear89 Ahh you only changed the position. Thank you very much for that instruction

    7 months ago
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    15.1k redbear89

    @Giratina i change some like lockTime, maxFuel, maxSpeed, no collision, and so on.. I only change the position of that missile with or without xml, mostly with xml.. Just put the detacher on pylon or fuselage, then the missile on detacher.. Next, u can put fuselage behind the detacher and use your imagination about the model and change the position of that fuselage u made.. Next, u can put the bomb behind the fuselage.. Can be any kind of bomb.. Then change the position of that bomb..

    7 months ago
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    135 Giratina

    @redbear89 yep I know but what did you change in xml (like lockTime, maxFuel , maxSpeed and so on) so that the Inferno sticks with the other parts

    7 months ago
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    15.1k redbear89

    @Giratina it's just simpleplanes trick with xml editing.. Only use fuselage part, detacher, bomb, and xml edited inferno missile..😀 that's why i said just use inferno missile, not the bomb.. Becouse they are combine part.. When u chose to fire inferno missile, the bomb come with it.. But u can still use the bomb it self if u want..

    7 months ago
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    135 Giratina

    How did you make these Inferno rockets? I dont get it. Is it done via changing how many joints the rocket has with xml or is it just a simple planes trick?

    7 months ago
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    Aw

    7 months ago
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    @AerialFighterSnakes who's su-27 did you use?

    7 months ago
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    15.1k redbear89

    @AerialFighterSnakes lol.. make sure u see the enemy before u fire the missiles..

    yup.. When the plane destoyed or something trouble some times some missiles gona like force detach and fire.. But the other just fine, i hope..

    Uh, one more thing.. Maybe u can do some trick with the gyro..😉

    7 months ago
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    15.1k redbear89

    @AerialFighterSnakes thx dude.. I hope that su-27 had enough countermeasure.. 😁

    7 months ago
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    15.1k redbear89

    @BogdanX yes.. I know my friend.. I was tried to doing that for my self collection.. But i make it fix elevator to upload becouse i realise some device can't do some manouver with that well.. Maybe.. And i made gripen 2 with moving elevator.. But, thx anyway.. :)

    7 months ago
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    238k BogdanX

    some 3rd gen and all 4th+ gen fighters have all moving tailplanes, not fixed wings with elevators

    7 months ago
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    @redbear89 yeah

    7 months ago
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    15.1k redbear89

    @LancasterAce ok mate.. no problem.. :)

    7 months ago
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    15.1k redbear89

    @BlackhattAircraft yup.. but i just remaster the jundroo wasp so i decided to call it super wasp.. :)

    7 months ago
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    super hornet

    +1 7 months ago
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    15.1k redbear89

    @Feanor @MethaManAircraft @Treadmill103 thanks.. :)

    7 months ago
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    @redbear89 No problem!

    7 months ago