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P.07AG-1e Light Recon/Attacker Aircraft

41.4k MrVaultech  4.6 years ago

[Be sure to read Flight Manual!]

P.07AutoGyro-1e Light Reconnaissance Aircraft
"I just thinks it’s d u m b"
The first aircraft in the Ostpreußen Airforce designated as an autogyro. It's intended role is to be launched from light carriers alongside typical biplanes to provide naval reconnaissance and light ground attacks.

Initial Design Requirements
With the P.07a-1e fighter aircraft having been introduced into the Ostpreußen Airforce, virtually making all prior aircraft obsolete as fighter aircraft, attempts were of course to try and launch the new aircraft from the single light carrier in the Royal Ostpreußen Navy (CV-01 Kuldiga).
As expected, results were poor as the P.07a-1e require more runway than the Kuldiga class of CV could provide, especially when compared to the prior P.04a-1e biplane was capable of launching from the short runway of the carrier.
The original aircraft designer, Dr. Brinkerhoff, found the issue out of his field of expertise after finding that even stripping the aircraft of non-vital parts and converting a majority of it's skin to fabric, it still couldn't takeoff from the Kuldiga during land tests.

Unorthodox Solution
As a result of these failures, a new and at-the-time obscure aircraft design pioneer under the name of Dr. Ekkehard Boris Dietmar Scholz was brought in to modify the P.07a-1e fighter aircraft without requiring drastic redesigning.
His solution? Why, trim the wings and mount s vertical propeller in the plane, of course!
In more serious of a tone, his modifications for this very problem turned into quite a unique solution, of which the Ostpreußen higher-ups take great interest in.
As of mid-1940, four P.07a-1e fighter aircraft have been modfied to fit the specifications of the P.07AG-1e, and as of the moment all that will be required because of limited deck space on the Kuldiga Class of CV.

Current Airframe
A majority of what's been stated in the P.07a-1e Fighter Aircraft section is similar to here, with major exceptions being that the wings were trimmed down by roughly 60%, and the addition of a drive shaft extending from the engine and above the pilot to drive the swash plate and propellers.
Since the wings were reduced in size, the M36 FN-Browning MGs were moved further into the wing when compared to their original positions, but still outside the propeller arch. Ammo was also lowered from 750 rounds to 450 rounds.
The offset MG 131 machine cannon was removed to reduce weight on the airframe.
A single 50kg bomb is mounted between the landing gears to help its secondary role as light attacker aircraft.
As of the moment, future plans for the aircraft consist of replacing a majority of it's metal airframe with wood, while still keeping the aluminum wing and airframe panels, as well as returning the removed 15x scope and ballistic glass for the pilot.

Flight Manual & Controls
Since the P.07AG-1e is an autogyro, it has some unusual controls that are necessary to fly it properly.
The reccomended takeoff and flight throttle is 40%-50%, though you can throttle as high as 59% on takeoff while still keeping relatively good control.
With the abive instructions, you'll be more than capable of taking off from any runway over 800ft long.
Unfortunately, the USS Tiny is another matter!
To takeoff from the USS Tiny, you'd want to throttle to 50%, and as soon as your nose propeller passes the tower, throttle to 100%. After you go over 100mph and aren't crashing into the ocean, return throttle to 40%-50% for normal flight.
It's not suggested to attempt this without flying it normally first to get the hang of the aircraft.

General Stats (Imperial)
1100hp engine
70mph-115mph takeoff speed
240 estimated top speed at 10,000ft
210mph cruise speed
89:33 (1h 29m 33s) full fuel tank flight time

Speeds at:
(All numbers are at 45%-50% throttle over seperate flights)
1,500ft - 210mph
5,500ft - 217mph
10,000ft - 227mph
10,500ft - 236mph
15,000ft - 246mph

General Characteristics

  • Successors 1 airplane(s)
  • Created On Android
  • Wingspan 28.1ft (8.6m)
  • Length 33.5ft (10.2m)
  • Height 12.4ft (3.8m)
  • Empty Weight 4,663lbs (2,115kg)
  • Loaded Weight 6,272lbs (2,845kg)

Performance

  • Power/Weight Ratio 2.508
  • Horse Power/Weight Ratio 1.275
  • Wing Loading 58.6lbs/ft2 (286.2kg/m2)
  • Wing Area 107.0ft2 (9.9m2)
  • Drag Points 4530

Parts

  • Number of Parts 264
  • Control Surfaces 3
  • Performance Cost 917
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  • Profile image
    41.4k MrVaultech

    pretty much all this stuff they added, they said they wouldn't add before the game released.
    I can't exactly trust a game that's had so many missteps like this

    @Supernovaboss504

    4.5 years ago
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    @MrVaultech ahh they added repair kits you can buy and scrap kits but that’s it well and a salvage bot that is useless but after around the beginning of next year try it again there are a lot of things they are adding including NPCs

    4.5 years ago
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    41.4k MrVaultech

    P2W = Pay to win.
    Regardless, the game left me with a pretty poor gameplay impression, and I'm not too keen on returning to it.
    @Supernovaboss504

    4.5 years ago
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    @MrVaultech no clue what pw2 means but the economy has actually kinda stabilized recently at least for PS4 and if you think PS4 was bad it’s the most stable version by far but a lot of stuff has gotten a lot better and anyway just if you do start playing again lmk or contact the PKOA sub reddit they help low lvls and anyone alike my PSNs pookeesplace1969 if you ever start playing I’ve spent and embarrassing amount of time on fo76 I know almost everything on that game so just lmk

    4.5 years ago
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    41.4k MrVaultech

    Yeah, I play on PS4, but I'd rather just stick with F4 over 76, especially after hearing about some of the P2W systems Bethesda added, and how broken the economy has been over the past year or two.
    @Supernovaboss504

    4.5 years ago
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    @MrVaultech yeah that’s why pretty quick I learned that melee was the way to go I can one shot almost anything sheepsquatch and imposter sheepsquatch and schroched beast queen I believe are the only things I don’t one shot but if you start playing again lmk and I can help you out assuming your on PS4 but yeah the game has sooooooo many issues but luckily it’s grown a lot and changed a lot both good and bad

    4.5 years ago
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    41.4k MrVaultech

    I've just never felt an urge to play past I think it was level 50 on my only account. There were issues with ammo when I had perks pretty much exclusively into guns, anywhere I went was overleveled because of someone being level 100+, or areas had so many enemys on my level that were still overpowered that whatever I found wouldn't be worth it.
    I did enjoy the atmosphere of the dense woods and the ability to build my home in those woods, but always having to deal with an enemy 10 levels above me who could cost me my entire stash of ammo was fun.
    @Supernovaboss504

    4.5 years ago
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    @MrVaultech yeah although it’s kinda funny for me how much your perspective changes in that game though because now I regard lvl 100-120 people as low level but yeah luckily you can’t grief camps anymore you can force pvp with a workshop but no workshop is really worth claiming they all kinda suck except hemlock holes but it still ain’t very good but I’m super excited for wastelanders and the compound bow

    4.5 years ago
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    41.4k MrVaultech

    not to mention that super high level people (lvl 100+) just instant teleporting across the map to earn bounties on players for as little as 10 caps
    @Supernovaboss504

    4.5 years ago
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    @MrVaultech yeah and for a while griefing was really bad because you could just destroy someone’s camp and then kill them without them attacking you luckily pvp has been made a lot better and I can definitely attest that the map is large because I have walked across it encumbered many times

    4.5 years ago
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    41.4k MrVaultech

    I did find some gameplay aspects pretty neat, such as making the map feel larger than it is via forcing players to pay caps for fast travelling, and the ability to build a house virtually anywhere, but others like enemy leveling issues and the PvP system was all outta wack.
    @Supernovaboss504

    4.5 years ago
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    @MrVaultech and I hated all the nerfs with the TSEs and now the BEs are probably gonna be next

    4.5 years ago
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    @MrVaultech I honestly quite enjoyed the story maybe I’m a bit bias but I just really liked the concept 76 but that’s just me I’ve put way to many hours into that game though

    4.5 years ago
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    41.4k MrVaultech

    Interesting question to say the least.
    I wouldn't say it's anywhere near my favorite, nor does it have an enjoyable story (or one to begin with), I did find the environment something quite nice. Although, it was a bit tedious having to deal with the online aspects and the "balancing" made to most systems to fit for the multiplayer aspect.
    @Supernovaboss504

    4.6 years ago
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    @MrVaultech I assume by your name you are a fallout fan if so would that include fallout76 (just curious)

    4.6 years ago
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    41.4k MrVaultech

    Strange, but alrighty.
    @Strucker

    +1 4.6 years ago
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    26.0k Strucker

    your profile picture reminds me of this and Idk why.
    @MrVaultech

    4.6 years ago
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    41.4k MrVaultech

    Autogyros look a little strange, but thanks!
    @Strucker

    4.6 years ago
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    26.0k Strucker

    looks cool.
    but weird
    But still, nice

    4.6 years ago
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    41.4k MrVaultech

    Thanks
    @methirasoysa123

    4.6 years ago
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    K.@MrVaultech

    +1 4.6 years ago
  • Profile image
    41.4k MrVaultech

    Haha, glad you enjoy it. I'll be sure to keep working on some of that good stuff in the future!
    @AerialFighterSnakes

    4.6 years ago
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    Now that’s what I’m talking about!!! Keep it up man!!!

    4.6 years ago
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    2,790 Liquidfox01

    @MrVaultech fair enough

    +1 4.6 years ago
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    41.4k MrVaultech

    A fine recreation of Black Hawk Down, probably.
    That, or you just yaw right really bad.
    @Carbonfox1

    4.6 years ago
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