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The Block Challenge[CLOSED]

8,241 GrandmasterPotato  one year ago
56 downloads

<RESULTS>

This is a challenge mainly of aesthetics, as you can only use parts that are static, and you cannot change the shape of them

Rules:

Only static parts that you cannot modify shape of, such as blocks, engines, etc(wings are an acceptation)

No fuselage prices of any kind

Must be successor of this build, or just give me a link to the build.

No mods, and IMPORTANT NOTE: NO OVERLOAD, FINE TUNER, XML EDITING OR ANY KIND OF PART MODIFICATIONS OUTSIDE OF THEIR BASIC SETTINGS

Must be an original creation from blocks, SO NO GERMAN CORSAIRS!

Points:

Looks-/30 points

Flight performance-/15 points

Creativity-/20 points

My opinion on it-/5 points

Prizes:

1st place-25 upvotes

2nd place-15 upvotes

3rd pace-5 upvotes

Of course all rule following entry’s will receive an upvote

Good Luck, deadline is may 20th

Spotlights

General Characteristics

  • Successors 17 airplane(s) +357 bonus
  • Created On iOS
  • Wingspan 1.6ft (0.5m)
  • Length 3.3ft (1.0m)
  • Height 3.3ft (1.0m)
  • Empty Weight 595lbs (270kg)
  • Loaded Weight 595lbs (270kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 385

Parts

  • Number of Parts 3
  • Control Surfaces 0
  • Performance Cost 7
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    @windshifter1 you can use in game part settings, you can use part connector, and if it is ONLY to disable a part, I will allow overload.

    Pinned one year ago
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    @Planebuilder2123 the part positioned is aloud, and I forgot about the block nose cone being sizeable, but as people have already used, I will still allow it.

    Pinned one year ago
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    10.7k windshifter1

    Multiple questions: Can we use the in-game Part Settings (Eg. to edit cannon velocity or landing gear turning angle)? Can we use the Part Connections editor? And can we edit movable parts like the rotator and airbrake with the XML overload editor, ONLY to disable inputs (Make it static for design purposes like on your bottom right screenshot)?

    one year ago
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    @GrandmasterPotato ok

    one year ago
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    @GrandmasterPotato and the nose cone (the 1by1 nose cone) is customizeble in the part settings

    one year ago
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    @GrandmasterPotato BUT. There is a in-game part positioner that's not finetunerz it's the gear and wench thing

    one year ago
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    @Planebuilder2123 look at the rules, fine tuner and overload are not aloud

    one year ago
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    Also the blocky nose cone is customizeble, also haha in-game finetuner (the part positioner tool) go brrrr

    +1 one year ago
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    Hehehehehe HAHAHAHAHAHHAHA MAUHAHAHAHAHHAHAHAHAHA

    one year ago
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    @Dracul0Anderson yes

    one year ago
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    Are rotators or gyros allowed?

    one year ago
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    @Lostpurse 1 per person

    +1 one year ago
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    1,438 Lostpurse

    how many entries are we aloud?

    one year ago
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    i guess this will be a test of how good can i do paneling using blocks.. never tried before

    one year ago
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    @GrandmasterPotato oki.. im going to try making an FW190

    one year ago
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    @erridkforname nudging and rotating is completely okay

    one year ago
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    23.5k Graingy

    @WrightDefense It predates the connection button.

    one year ago
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    can i use nudging and rotate the blocks?

    one year ago
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    @GrandmasterPotato so I can use the in-game "finetuner"?

    +1 one year ago
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    @WrightDefense nudging is fine

    one year ago
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    Yeah nudging is in-game @Dogedogebread13

    one year ago
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    @WrightDefense
    really?

    one year ago
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    @WrightDefense
    he saidno, that's overload

    one year ago