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Star Wars- Rogue Shadow

88.6k laSoul  2.4 years ago

Here's an almost full recreatrion of the Rogue Shadow from Star Wars the Force Unleashed I. Oddly enough, the broken lighting for the designer makes the spot look like Raxus Prime a bit, win win!
Since the interior and exterior sizes aren't even exact in the original game, I grew the cockpit intetior for ease of view.
Asymmetry has never been my strong suit but I did my most to have it work!

Controls:
Throttle: 48% To hover, 100% for 800mph flight
Landing Gear: Bay and wing drop.
VTOL Up: Forward flight
AC 1: Lights
AC 2: Primary weapons
AC 3: Secondary cannon
AC 4: Allows Trim Up Boost drive.

General Characteristics

  • Created On Windows
  • Wingspan 50.7ft (15.4m)
  • Length 66.0ft (20.1m)
  • Height 44.2ft (13.5m)
  • Empty Weight N/A
  • Loaded Weight 6,497lbs (2,947kg)

Performance

  • Power/Weight Ratio 14.526
  • Wing Loading 19.3lbs/ft2 (94.1kg/m2)
  • Wing Area 337.0ft2 (31.3m2)
  • Drag Points 717

Parts

  • Number of Parts 677
  • Control Surfaces 4
  • Performance Cost 2,414
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    Every time I see an asymmetrical craft in Star Wars, I keep thinking of Corellian ships like the YT-1300 (Millennium Falcon) and G9 (the Twilight)

    1.3 years ago
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    @laSoul Awesome, and thanks. Believe it or not, I had to do that a couple times, sometimes even on symmetrical builds, where the game wasn't a fan of something the size of an aircraft carrier trying to be an aircraft. I'll usually go down to .1, to be fair, but your right, sometimes it's not really an option. 0 on thrust, definitely though. I tried giving my Krait 12 authentic engines, that sat high above the CG, you probably know how that worked out. So I ended up putting the actual engines inside the model and make the visible "Engines" fire shooters.

    2.4 years ago
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    88.6k laSoul

    @EchoWhiskey11 I used the XML modding to drop both weight and drag from the decor of the body to 0.
    There's an internal square where it holds wings, VTOL, 4 equal weight points and the gryo. You can also keep adding equal weight points for a heavier simulation if accuracy's your game. I think you can also tune jet engines to provide the glow and flame without providing actual force, so hopefully that can help to make things fly straight.
    As long as every part you put on has no weight or drag, the initual square will be the only thing that matters to fly right.

    +1 2.4 years ago
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    Now this brings back soooo many memories from my PS3 days

    +1 2.4 years ago
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    Asymmetry is hard, I actually got some Eve ships still in revision since it's a guessing game with how the engines need to be tuned in order for it to fly straight, and more of a nightmare with the flight model to keep it from rolling, but the tuning on this one does is perfectly. Impressive work on the parts reduction, especially around the cockpit area.

    +1 2.4 years ago