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F-106NPrimerPlus-block9-Naval-6-Generation-Angel-O593-fixed-aircraft-carrier-version

2,985 KM13  7 months ago

F-106N primer plus naval 6 generation light Fighter nicknamed Angel, block 9. It is a 6-generation naval stealth fighter, which could half-automatically land on USSBEAST very safely even when faced with side wind swifter than 25mph.

General instructions:

-AG 1: Drop External Fuel Tanks instantly. If you do not want to drop large foward wings to be stable, please activate AG1 instantly and do not keep AG1 on. If your after control surface is damaged in emergency and you could not get out of spin, AG1 TO THROW AWAY A PAIR OF LARGE FOWARD WINGS TO BE STABLE. After you throw away foward strake wings, you should landing at about 500kmph IAS.
-AG2 Activate AGCAS Automatic ground collision avoidance system, especially useful above sea. Please do not push or roll the stick too rapidly when AG2 is on.
-AG3: CLOS MODE, all the Weapon Command to line of sight of the cockpit, including guided rocket and minigun.
You should use CLOS mode in cockpit sight mode.
VTOL is for setting target altitude for AIM-7R CLOS mode, so it would not work for flap while AG3, do not AG3 while takeoff or landing.
AIM-7R CLOS mode instruction:
Using VTOL to adjust the altitude of target first before launch, then activate group 5 and launch the selected rocket, use the helmet-steered sight to look at the target at the same time and keep for about 1 second in normal speed. The Launched AIM-7R rocket will directly move towards any untagged target you selected seconds ago. It is especially useful for any ground target in any place, and even useful for untagged target.

-AG4: Enhanced FOTD fiber optic Trailing Decoy with electronic countermeasures, it could not be used while taking off, landing or aiming at the target, because it would affect many of the devices on the plane itself.

-AG5: Open rocket bay to activate air-to-air rockets. The upgraded AIM-7R is an unjammable air-to-air rocket. Each countermeasure is useless when faced with upgraded AIM-7R. Even when the enemy continuously releasing the countermeasures, you could still launch upgraded Aim-7R at the gap of the countermeasure release.
However, you should continuously switch on the selected rocket before it hit the target. For example, after you launch AIM-7RSparrow1, you should keep selecting AIM-7RSparrow1 before the rocket hit the target. You could only guide the rocket to one target at the same time.

-AG6: Autopilot helps to aim at the target. With autothrottle when throttle from 30 percent to 70 percent.
When AG1 OR AG3 AT AG6 MODE, THE PLANE WOULD FLY LEVEL AND STRAIGHT by autopilot, the autopilot could automatically aim at the target only when AG1 AND AG3 are off.
-AG7: Release arrest hook and enter aircraft carrier automatic landing mode, you need a little bit trimming while landing at different weight, the correct landing speed is about 250-300kmph, the correct altitude is 100m each 1.1km from aircraft carrier. Recommended using pilot cockpit sight. You need full flap and different trimming on different weight. Do not activate group 2 AGCAS while landing.
-AG8 Open retractable Gatling bay for use.

  • Throttle more than 80 percent for Afterburner
  • Trim for trim
  • VTOL downsides for enhanced maneuvers
  • When you Activate AG7 and VTOL upsides to more than 0.5, the drag parachute would be on. When you then VTOL downsides and the drag parachute would be thrown away

M141 MINIGUN RETRACTABLE GATLING, Hellfire, AIM7R, SDB-125B JDAM.
Tip: Roll at the direction of rolling when you enter a spin, then you would be easier to fly out of it.
Takeoff
Throttle 80 percent
Pitch up: 350km/h

Landing
Altitude above runway 100 meters per 1.1 kilometers from aircraft carrier, at 5.5 deg down.
Trottle: 5%
Speed: 330-380km/h
Touchedown speed: 250-300km/h
When you Activate AG7 and VTOL upsides to more than 0.5, the drag parachute would be on. When you after that VTOL downsides and the drag parachute would be thrown away.

F-106N primer plus NGAD block 9 light 6 generation fighter new version update:

1.Helmet aiming system added, totally updated avoinics system that adds pilot feelings.
2. Redesigned inlet that adds performance, and aerodynamic features fixed.
3. Totally upgraded flight control system, greatly improved stability while at high angle-of-attack and high speed, and high symmetrical acceleration.
Post-stall control performance increased.
4. Totally upgraded autothrottle performance, which greatly save fuel while AG6 and much more easier to control the plane landing on airports by AG7.
5.Helmet aiming system added.

6.Enhanced Fiber Optic Trailing Decoy system activated by AG4 with severe electronic countermeasures, which is more than 90 percent effective for any kind of unprogrammable air-to-air missile and every kind of SAM within only some slight turns.
However it could not be used while taking off or landing because the severe electronic countermeasure would greatly effect many electronic devices on the aircraft itself. To install this system on the plane and keep the plane working normally when releasing electronic countermeasures, the flight control system of this aircraft has been totally updated.
7. Unjammable aerodynamic-controlled guided rocket. The upgraded AIM-7R is an unjammable air-to-air rocket. Each countermeasure is useless when faced with upgraded AIM-7R.
Even when the enemy continuously releasing the countermeasures, you could still launch upgraded Aim-7R at the gap of the countermeasure release.
However, you should continuously switch on the selected rocket before it hit the target. For example, after you launch AIM-7RSparrow1, you should keep selecting AIM-7RSparrow1 before the rocket hit the target. You could only guide the rocket to one target at the same time.



8.Brand New CLOS mode operated in cockpit Activated by AG3.It enables the minigun and AIM7R guided rocket to aim and fire at the direction of pilot sight directly using helmet-steered aiming system.
AIM7R CLOS mode is especially useful for attacking untagged ground target from very far away from the plane.
The target altitude is measured in meter.
Pilot should adjust the target altitude manually by adjusting VTOL tab before launching the AIM7R guided rocket, then turn the camera towards the target and force launch a selected rocket, keep the camera turning at the target for 1 second at normal speed, then the AIM7R guided rocket in CLOS mode would fly towards the selected target automatically.



F-106N primer plus aircraft carrier version Block 6 new features:
1. Greatly Enhanced multipurpose firepower, all of the rockets both could aim at air targets and ground target.
After you open the bay, if you want to use hellfire to deal with air target, you should lock on the target first by another air-to-air rocket, then activate AG7.
If you want to deal with ground target with all of your air-to-air rockets, you should use your hellfire to aim at the ground target first for about 3 seconds, then activate AG 3 to fire all of your air-to-air rockets to deal with the target! It's tested that all of the ground target in this game would be destroied by so many rockets! Even the rocket launcher of the snowstone base would be destroied.
2. Bugs Fixed landing mode autopilot in AG1. Now it could land automatically with a little bit manually trimming on aircraft carriers in different directions.

This is the complete version of light F106 primer plus Stealth single engine NGAD program, its landing gears have been carefully redesigned.
Providing that delta wing aircraft are more difficult to land compared with normal aircraft, I have to design an automatic landing system cpntrolled by computer for this plane activate d by AG1.
It's proved to be useful even in the side wind of 30 miles per hour in build and fly mode.
Adviced landing speed: 350-400km per hour.
Adciced landing entrance: 6 km behind the aircraft carrier with an altitude of 550m.
Naval F106N primer plus has a unique advantage:
Its height is only 3.6m, two planes placing up and down only costs less than 5.4m height. So even low hanger of WWII aircraft carriers like CV5 Yorktown could park 2 layers of the plane without folding their wings, and its average space per aircraft cost in the hanger of aircraft carriers in this way is lower than F18 did.
Naval F106N primer plus unique advantage: Automatically landing on aircraft carrier beast even in side wind of 30 miles per hour!
Block 4 new features:
1. AIR2 Normal air-air rocket could be aimed at ground target by hellfire first, than launch by activating group 1.
2. AOMG off-axis Minigun strengthened to 4 ones, with a fire rate of 12000rounds per minute in total, greatly increased fire rate.
3. Autopilot bug fixed, camera and sight bugs fixed.
Block 3.5 new features: 1. Avoinics upgraded: AGCAS Automatic ground collision avoidance system is added on the plane, this system could be activated in activation group
2. It automatically roll, turn and pulls up the plane when there is 10 seconds to hit the ground. Problems on AGCAS Automatic ground collision avoidance system fixed.
It is greatly useful on the sea, enabling pilots to fly at a fairly low altitude. When the plane is not in a deep dive towards a mountain, AGCAS will also be activated, but becauce the plane could not save Terriran currently, this AGCAS is of limited use in mountainous area. 2. Flutter greatly decreased due to change edited on the location of wing connection. 3. Autopilot in group 6 is now available for simple air combat above the sea. It could automatically turn around and chase behind the selected plane on any direction.

Block III Upgraded feature:
Advanced Off-axis 0.30 Minigun Gatlings(AOMG) with an effective angle of 135 degrees from off plane nose on the sides, and 90 degrees below the plane. This gives the plane similar off-axis gunnary capabilities like laser weapns could do.

In reality, it has a good potential of attacking approaching rockets by its fast speed of shooting, too, compared with laser weapns.

Although its ammunition damage is only 1/30 of conventional 20mm Gatling per ammunition, it could attack the opponents much earlier with the help of automatic-aiming off-axis Gatlings, so the opponent would get hundreds of bullets before approaching your aircraft.
With the help of auto fire control system, its effective range could be up to 3.5km, much longer than conventional fixed aerial ones. That could have similar effect with laser weapns, but much cheaper and lighter than laser equipment. Moreover, its autoaiming capability does well at a long range, enabling it to hit target on more than 1.5 km away.
This gives it great superiority over conventional fixed weapns, and it have similar effects with laser weapn systems.
For stealth concern, the AOMG system is also retractable by activating group 8.
AOMG could achive similar targets with laser weapns.

Advantages of AOMG compared with laser weapn:
1.Much lighter, 10000 0.30 Gatling ammunitions are only about 200kgs, which is much lighter than high-power laser systems with more than 500kgs.
For example, a piece of 50kW laser saw equipment is 936kg.
2. Much smaller volume compared with Norrhop Grumman's plan to get a huge laser block on F35Bs.
3. Much more reliable technologies, with much smaller danger of failure, this plan is somehow a Phalanx close-in weapn system smaller-sized and reinstalled on planes, and its effective range wouldn't shorten ed so much because the air
4. Much less electronic power requirement compared with laser.
5. Cannot be blocked by smoke.

Disadvantages of AOMG compared with laser weapns:
Maximum range would be shorter than 5kms, while laser weapns have longer range in clear days, but:
Expected Ways of reducing the damage of laser weapns:
Add emergencial surface smoke generator on planes and rockets while realizing being targeted by laser.

Block II Advanced features:
1. Greatly improved avoinics with computer-controlled autopilot gunnery helper in activation group 6, which could help pilots to aim automatically. Flight control system is connected with fire control system.
Autopilot Tips: (1.You need to slightly adjust the pitch to increase accuracy when aiming at the target for aerial gunnery.
(2. Please never use autopilot when entering a spin or after control surface damage.
(3. Please never use autopilot in activation group 6 and system autopilot at one time. It's recommended to use autopilot in group 6, because autopilot in group 6 is more stable than system autopilot and autopilot in activation group 6 supports manually control when autopilot is on.
2. Greatly improved pilot sight, with EOTAS system for 360 degrees sight, which could even lock on the airplanes just after the fighter! EOTAS sight could be viewed on screens and helmet screens by pilots in reality.

Basic Advanced features: 1.Greatly improved aerodynamic performance and decreased drag. Flutter decreased. Upgraded engines with British O593 engine.
2.Upgraded avoinics system, radar and aiming data is now shown on the HUD. Flight data are shown on the screen.
3.A Hellfire is added in the bay. Air-2 problems fixed, the new air-2 plus is a conventional head heavy guided rocket, with a heavy head estimated at 250kg. Using late Aim7R infared and semi-radar homing rocket, with a range of 15km. Using Python4 rocket with much better turning performance which could launch at 60 degrees.
A greatly improved stealth supersonic flying wing NGAD aerodynamic concept from F106 old structure.
Nicknamed 'Angel' features:Reshaped tails both suit supersonic aerodynamic stability, supersonic trimming and turning performance, plus stealth requirements.This solve the problem of last version, which is calculated to have a bad supersonic stability.
F-106 stealth-modified and Maneuverability strengthened version with upgraded digital flight control and more realistic aerodynamics, intended for a cheap version of stealth aircraft, and it's a fairly old design. It's featured on supersonic performance compared with F35.
F106 primer plus Stealth strengthed version concept, developed from earlier F-106 stealth project. Canard and vertical stablizers are all cancelled.Stealth performance greatly improved. Thrust Vectoring is increased to 35 degrees.It uses large strake wings like F18 early versions.
Tips: 1.Activate group 3 to open drag parachutes, activate group 4 to throw the tanks, and activate group 5 to open the missile bay, deactivate group 8 to retract the 7.62mm Gatling.
2.If you want to improve the best turning performance maneuverability at low speed, please turn down the VTOL control block.
3. Hellfire's head is somehow light and it cannot threat large ground targets, it could deal with
clumsy planes or cars on the ground, its correct usage is using python4 rocket to lock the plane or car first, and then activate group 7 to launch the Hellfire. It's tested to destroy the Jackhammer truck.

Maximum IAS recommended to be less than 1300kmph IAS. If IAS is more than 1400kmph, the flutter would destroy the plane.
It could easily reach M2 above 8000m altitude.
Maximum tested speed M2.42 at an altitude of 20000m.
When you fight, the plane would accelerate very easily, when you turn, the plane could even
still accelerate. Please notice the IAS to avoid the plane to breakdown at a high speed.
Turning performance: Pitch rate 30 degrees per second at 600kmph at sea level, roll rate 300 degrees per second at 600kmph at sea level.If maneuver Gravity is more than 15gs, the aircraft might breakdown.
Maneuverability strengthened a lot. Based on @Sharkdude300 's https://www.simpleplanes.com/a/mKAsh2/F-106A-Delta-Dart

For its land-based version, refer to:
https://www.simpleplanes.com/a/et10LD/F-106Primer-Plus-NGAD-Silent-Angel-Light-6-Generation-O593-simplified-block-9-mob

Spotlights

General Characteristics

Performance

  • Power/Weight Ratio 1.78
  • Wing Loading 54.2lbs/ft2 (264.6kg/m2)
  • Wing Area 807.2ft2 (75.0m2)
  • Drag Points 1423

Parts

  • Number of Parts 516
  • Control Surfaces 0
  • Performance Cost 3,464
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  • Profile image
    50.6k BMilan

    Just a small advice: next time maybe try making a teaser forum post or something and only tag the people who specifically request to be tagged instead of mass tagging randoms, so you won't have to panic and delete comments under your post ;)

    7 months ago
  • Profile image
    55.6k PapaKernels

    @BMilan maybe.

    7 months ago
  • Profile image
    50.6k BMilan

    I'm sorry, but I don't remember asking to get tagged, am I missing something here?

    7 months ago
  • Profile image
    55.6k PapaKernels

    Why was i tagged?

    +1 7 months ago