This evolution of rocket/ramjet hybrid has taken me weeks to construct.
Rockets are limited on power(and i cant figure out a way to increase this) output so it has 24, this lead to its own problems as firing them leads to uneven spread, oh for a 1 button fires all solution. So you will need to gently steer using yaw during the takeoff phase, as normal press AG2 for flaps (in this instance the canards perform that function) and increased control surface manoverability, then use ground attack to bring up the rocket launch option, fire the rockets and away you go, when they have ran out of fuel or you are bored, press AG1 to release and normal throttle for the jets.
Oh and it goes rather quick.
Rockets are on the ground attack menu, use this to fire the rocket propulsion (or completely ignore this and follow franticmattys video instructions from my last build =) )
AG2=flap effect by canards and increased control surface deflection AG3=brake chutes
AG4=Revolving weapons bay doors and lowering of AA missiles
AG6=nothing (unless ive forgotten something...)
AG7=Martin Baker specials x2 Brake=airbrakes (cool or what)
Throttle=jet power once rockets are out of the way
Trim=trim.... of elevators.
Thanks again for the support.
PS it was going to have variable geometry intakes for the engines so they could be shut under rocket power and open for jets but they looked naff so i took them back off.
- Created On Windows
- Wingspan 20.6ft (6.3m)
- Length 33.7ft (10.3m)
- Height 8.3ft (2.5m)
- Empty Weight 25,900lbs (11,748kg)
- Loaded Weight 30,363lbs (13,772kg)
- Power/Weight Ratio 2.22
- Wing Loading 33.2lbs/ft2 (162.3kg/m2)
- Wing Area 913.2ft2 (84.8m2)
- Drag Points 609
- Number of Parts 748
- Control Surfaces 1