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HMS Rodney (29)

531 RedjosefPH  2.6 years ago
Auto Credit Based on xNotDumb's WW2 Sea machine [Challenge]

HMS Rodney was one of two Nelson-class battleships built for the Royal Navy in the mid-1920s. The ship entered service in 1928, and spent her peacetime career with the Atlantic and Home Fleets, sometimes serving as a flagship when her sister ship, Nelson, was being refitted.

Now about my build:
This ship is not quite detailed
Because my phone can't handle part counts up to 200.
Controls are simple:
Throttle:forward
Sounds weird but Yaw for reverse
Roll:turn
VTOL:turret rottation
Trim:gun elevation

This build was based of a challenge.
I hope you like it! Please leave an upvote!

Spotlights

General Characteristics

  • Predecessor WW2 Sea machine [Challenge]
  • Created On Android
  • Wingspan 26.5ft (8.1m)
  • Length 195.0ft (59.4m)
  • Height 54.3ft (16.6m)
  • Empty Weight 139,531lbs (63,290kg)
  • Loaded Weight 147,017lbs (66,685kg)

Performance

  • Power/Weight Ratio 0.114
  • Wing Loading 513.0lbs/ft2 (2,504.6kg/m2)
  • Wing Area 286.6ft2 (26.6m2)
  • Drag Points 43817

Parts

  • Number of Parts 192
  • Control Surfaces 0
  • Performance Cost 868
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    @Nitsu now i know how to make propellers work underwater

    2.5 years ago
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    17.0k beenz

    @Nitsu pc users with medium to high water on can see the rotator underwater
    also you dont need the blades to be scimitar

    +1 2.5 years ago
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    5,891 Nitsu

    @RedjosefPH there is a lot of XML modding tutorials available. The ones i used most was disable colission, scale, damper multiplier.

    Also always google the ship to see what the ship looked like. You'll do better next time. I used to be just like you just a year ago. Nowadays i cringed at my past ship builds. Good thing the content of those first days are gone by now.

    +1 2.6 years ago
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    @Nitsu firstly when i created this ship, i din't went to google to see the pics that how rodney looks like. Second the "Superstructure" was only what i remembered looks like some vertical triangle i din't make it high quality (sorry) because my phone is some sort of potato crap that lags on 200 part counts .third the "AA" was just placed on the turret because i find it accurate to shoot at the enemies and lastly, i don't know much about XML modding i will try to make the ship better next time.

    2.6 years ago
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    5,891 Nitsu

    I like your ship. A few advice would make your ship a lot better though

    1. If your phone can't handle high part counts always prioritize getting the larger details first (superstructure, turret, etc), i can see your smoke funnel having those spacer thingy inside it. You don't have to put those in (putting AA is like asking your phone to simulate the universe, so don't try unless your phone can handle it)

    2. Use the propeller engine for ship propeller, you can use the XML mod to mod the propeller by making it thiiiicccc and use the Schimitar blades

    3. The turret looked a little off, position the turret so the rotator is invisible. This way it will look more natural

    4. No one will see the rudder moving, so you don't have to put rotator there to rotate it

    Thats all i can say really. I do love the turrets because they looked a lot more natural, but the rotator is stil visible.

    +1 2.6 years ago
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    29.5k xNotDumb

    I like the turrets.

    +1 2.6 years ago