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Dunerunner XRS

31.3k Mage2IsTriggered  2.1 years ago

Perfect for the desert, just don't mind the sand.

I only recommend High Physics. Medium works but isn't ideal. Dont even try Low, it's gonna be a lowrider and break.

Author's Note: Without a doubt my best offroader. Was very fun to make, if a bit stressful sometimes. Hope everyone likes it!

Original Teaser

The Dunerunner XRS is a Naturally Aspirated V8 Powered Offroad monster, inpired by multiple types of vehicles like Rock Crawlers, Dune Buggies, Rally Cars and most importantly, Trophy Trucks. It features fully independent suspension in all wheels, 4WD, a 6 Speed Gearbox, and aerodynamics to keep it straight.

Screenshots:

Also, it's fun to crash it...

Controls: VTOL to accelerate (Lever).
Roll to steer (Cylinder Grips on the steering wheel).
Brake to Brake (Brake Button on steering wheel).
Trim to increase winch cable length (Small Lever).
AG1 to start Engine (Starter Switch).
AG2 for Lights (Lights Switch).
AG3 to activate Winch (Winch Switch).
AG4 to activate Magnet (Magnet Switch).
AG7 to activate Stabilizer (Stabilizer Switch).
AG8 to toggle Gyro (Gyro Switch).
-Use the Stabilizer if you are going to flip, are flipped, or want to land straight.
(Also in Craft Instructions and Tool Tips)

Hope everyone enjoys it!

General Characteristics

  • Created On Android
  • Wingspan 7.3ft (2.2m)
  • Length 15.1ft (4.6m)
  • Height 6.7ft (2.0m)
  • Empty Weight 4,804lbs (2,179kg)
  • Loaded Weight 5,868lbs (2,661kg)

Performance

  • Horse Power/Weight Ratio 0.001
  • Wing Loading 19.4lbs/ft2 (94.8kg/m2)
  • Wing Area 302.2ft2 (28.1m2)
  • Drag Points 2298

Parts

  • Number of Parts 262
  • Control Surfaces 0
  • Performance Cost 1,098
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    Tags:
    @HuskyDynamics01
    @Aviator01

    Pinned 2.1 years ago
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    @AlmostADev
    @BeastHunter
    @Titaninfernal1

    Pinned 2.1 years ago
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    @Dragorans
    @xNotDumb
    @Juno

    Pinned 2.1 years ago
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    300 V2

    @Mage2IsTriggered i will have to see

    2.1 years ago
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    @V2 i think that would just make it handle worse and generate more lag tho, wouldnt it?

    2.1 years ago
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    300 V2

    @Mage2IsTriggered layering multiple springs on top of each other has worked in my days of a crappy phone, so i will try that

    2.1 years ago
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    @V2 go ahead i guess, tho the suspension geometry will be a pain to change

    2.1 years ago
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    300 V2

    @Mage2IsTriggered i might make a VR version and put it on the VRcollective account

    +1 2.1 years ago
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    @V yeah, i gave that a shot, made it funky to drive in the other physics settings, and didnt affecf anything either. Well, its SP being SP, it's fine tbh

    2.1 years ago
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    35.3k V

    @Mage2IsTriggered my hypothesis was wrong

    +1 2.1 years ago
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    35.3k V

    @Mage2IsTriggered low physics probably reduces the amount of physics updates by a bit, and the spring only applies a bit of force every physics update, meaning less force over a period of time. I've always found that tripling or quadrupling the spring strength makes things better

    +1 2.1 years ago
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    @V2 well, thats unfortunate. Side effect of the suspension geometry. It fully compresses when it spawns in at Low Physics, and just jitters of you drive

    2.1 years ago
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    300 V2

    because it cannot run on low physics, it cant be curated.
    the oculus quest version of SPVR is locked at low physics

    +1 2.1 years ago
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    @Dragorans thanks

    2.1 years ago
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    26.7k Dragoranos

    NIICEEE

    +1 2.1 years ago
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    @Juno you were so fast, holy crap
    Edit: Nice protogen

    +3 2.1 years ago
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    2,171 Chich2000

    Lol it still says publishing...

    +2 2.1 years ago