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9,115 Wernster  27 days ago

Tier IV Amphibious wheeled gun carrier

(Wright armour)

Note: traditional gyroscopic stabilizers are quite buggy in heavily sloped terrain, try playing in a more flat area! Thanks!

Standard build, this build uses a low number of parts for low end devices to be able to spawn more than one, standard part limit is capped at 115, anything beyond 115 is considered a fully detailed collectible, and is no longer a standard build.

A fully detailed variant of an already existing standard build might be made, keep an eye out.


-Yaw For Turning
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
-Trim for propeller pitch (when in the water)

(Tip: Hold pitch up and disable AG1, this locks the throttle in place, allowing you to aim & fire on the move! :3)

Wheeled vehicle designed for mostly support roles, very mobile and flexible which suited its role well, additionally it is quite small it's almost just as large as a sedan.
(In my scale, which is miniscule)

Especially the turret, it's small and incredibly cramped even though the gunner would use little to no force aiming the gun, it still poses quite a problem in rough terrain at high speeds, as both the commander & the gunner can be knocked out.

Multiple changes and variants were made throughout its service to make it more capable as technology advances.

Service: 1971 - 1990

Armor (RHA-Equivalent in mm)

-(50)Hull front
-(20)Hull sides
-(20)Hull rear
-(35)Turret front
-(35)Turret side & rear


D-3122 Autoloaded 40mm
-(270) Of penetration at 50m (APFSDS)
-(2.3) average reload time
-(0) explosive mass

(75) kph, average speed

Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.

Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.

Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.

All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.

Creator's note: This is my second ever amphibious vehicle! I made another earlier one, but it was so old it doesn't even have a damage model, haha!

Thank you!


General Characteristics

  • Created On Android
  • Wingspan 4.9ft (1.5m)
  • Length 14.3ft (4.4m)
  • Height 4.9ft (1.5m)
  • Empty Weight 466lbs (211kg)
  • Loaded Weight 2,047lbs (928kg)


  • Horse Power/Weight Ratio 0.001
  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 682


  • Number of Parts 51
  • Control Surfaces 0
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    Can u make centurion?

    6 days ago
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    @Wernster I'm mobile.

    +2 27 days ago
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    9,115 Wernster

    @Ruskiwaffle1991 Yeah, it struggles alot in hitting targets far away, unless SP adds a zoom feature into the game, it'll still be a problem for all my vehicles. Additionally the controls are designed for mobile, so if you're on PC you're really gonna struggle.

    27 days ago
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    9,115 Wernster

    @Tatti123456 Aw, thank you!

    27 days ago
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    I can't aim to other tanks? (player tanks are considered aircraft)

    27 days ago
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    Great job

    27 days ago
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    17.1k Defalt1

    @Wernster Np, Its very good and solid for a very low part. Just keep your goodwork up

    +1 27 days ago
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    9,115 Wernster

    @Defalt1 Thank you so much!

    27 days ago
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    15.6k RandomUser09


    +1 27 days ago
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    @Wernster it's nice to see you too :)

    +1 27 days ago
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    9,115 Wernster

    @CalebRepublic Thank you very much for the spotlight!

    27 days ago
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    9,115 Wernster

    @airlinerbuilder Aw, hello there friend, It's nice to see you today!

    27 days ago
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    +1 27 days ago