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F/A-18F -Trigger- V1.0

82.2k ReinMcDeer  1.7 years ago
Auto Credit Based on ReinMcDeer's F/A-18F Alt.Config.1

F/A-18F Super Hornet -Trigger-
For SimplePlanes

Country of Origin: United States
Role: Multirole Fighter
Crew: 2
Livery: Special OMDF 444th Squadron “Spare” (Spare 15 “Trigger”)

Disclaimer: Information is fictional and there are no spoilers for ACE COMBAT 7: SKIES UNKNOWN.

”He sure is foolish, isn’t he?”

”Yup, he sure is.”

F/A-18F Super Hornets saw extensive use by the OMDF during the 2019 Lighthouse War and were the main aircraft of the 444th Squadron, “Spare,” an Osean penal unit tasked with deception of the enemy and missions deemed too dangerous for regular forces. Pilots in the 444th were given Sin Lines based on the severity of their crimes, with the highest being attained by Trigger, the only pilot with three Sin Lines. By 2014, limited numbers of International Union Peacekeeping Forces (IUN-PKF) F/A-18F’s were modified to use electromagnetic launchers (EML) and during the Lighthouse War, Osean F/A-18F’s had access to EML’s.


Weaponry
Armament: 1x 20mm M61A2 Vulcan
[Def.Config] 2x AIM-9M Sidewinder, 1x Electromagnetic Launcher


Controls
Normal [Throttle]/[Pitch]/[Roll]/[Yaw]/[LandingGear]
- [Throttle = 85% to 90%] Military Power
- [Throttle = 90% to 100%] Afterburner
[VTOL] Elevator Trim (Inverted)
- [VTOL = -100%] Overpitch
[Trim = -100% to 0%] Flaps (Inverted)
- [Trim = 0%] Auto Flaps
- [Trim = 0% to +100%] Flaps Up Override
[FireGuns] Fire 1x 20mm M61A2
[AG1] Lights
[AG2] Arrestor Hook
[AG8] Master Arm
Hardpoint Activation Groups
[AG3] Wingtip Hardpoint AIM-9M Manual Release
Cameras
[Cam1] Left Wing View
[Cam2] Right Wing View


Author's Notes
- Fuel and gun ammo is unlimited.
- On takeoff from runways, I recommend 50% flaps with 20% trim. Get to around 300 km/h and give slight taps for the pitch to avoid tail striking. (For keyboard users) From the carrier, use 100% flaps.
- On landing, use the trim to achieve your glide slope and adjust using pitch. (For keyboard users)
- Overpitch allows for cobra maneuver.
- To represent Avril Mead’s modifications to Trigger’s aircraft, afterburner thrust has been increased by 10%.
- EML aim assistance uses SenSkysh’s auto aim FT.
- Airburst input uses reverse-engineered code from Guyfolk's railguns.
- EML uses V's linear actuator.
- The EML has +/-5 degrees of aim assistance and automatically leads the target. It’s effective range is 1 to 10 km for air targets.
- The EML has 7 rounds since that’s how many I thought could realistically fit with how I made it. Its muzzle velocity is 3000 m/s, which is on par with real railgun systems in development.


Weapons Changelog
Uses [RD] Weapons Balancing Version 1.3.

New Weapons
- Electromagnetic Launcher: Hardpoint mounted railgun with moderate aim assistance.


In-Game Name: [RD] FA-18F -Trigger-

General Characteristics

  • Predecessor F/A-18F Alt.Config.1
  • Created On Windows
  • Wingspan 43.9ft (13.4m)
  • Length 60.1ft (18.3m)
  • Height 16.1ft (4.9m)
  • Empty Weight 33,288lbs (15,099kg)
  • Loaded Weight 46,203lbs (20,957kg)

Performance

  • Power/Weight Ratio 0.99
  • Wing Loading 49.2lbs/ft2 (240.2kg/m2)
  • Wing Area 939.2ft2 (87.3m2)
  • Drag Points 1498

Parts

  • Number of Parts 371
  • Control Surfaces 14
  • Performance Cost 1,819
  • Log in to leave a comment
  • Profile image
    23.4k Neruneten21

    I guess he just got
    T R I G G E R E D ! ! !

    +1 1.5 years ago
  • Profile image

    bro pls make a su-57

    1.7 years ago
  • Profile image
    82.2k ReinMcDeer

    @DeveloperKorzalerke must've forgot, thanks for letting me know

    +1 1.7 years ago
  • Profile image
    11.5k JesusChrist

    The gun on this plane doesn't deactivate when you disable AG8, is that intended?

    1.7 years ago
  • Profile image
    13.9k Griffon1

    @Ded the thing about the E and MTD are that they have very good options for either role, with the E having 6AAMs, which are one of my favorite A2As, and having the TLS, which Ive never used.
    The S/MTD has the HPAA and HVAA options for air to air as well as the FAEB, so its pretty good at everything.
    I mean you could always PLSL with the C. That's always fun.
    (but yes I have all DLCs)

    1.7 years ago
  • Profile image
    48.6k EngieWeeb

    @ReinMcDeer @Griffon1 The only big issue is that it obviously sets aside a good chunk of the aircraft roster. If I can remember the specific route I'm taking is;
    .
    M1-4 - F-16C, Mage Squadron markings.
    M5-10 - Start F-104 or MiG-21, F-4E in mission 6, F-14D (could use the -14A if you have the TGM DLC) in Mission 7 and 8, and I THINK F-18F Mission 9. Mission 10 is the first F-15 selection as story-wise I interpret Trigger's arc as being trusted enough with 'the good stuff,' as it were. Spare Squadron markings, naturally.
    M11-20 - Any flavor of F-15, though I personally haven't used the S/MTD. The primary mission focus determines which variant due to SP weapon choices (mostly ground attack? F-15E or the S/MTD.) LRSSG markings, as expected.

    +2 1.7 years ago
  • Profile image
    82.2k ReinMcDeer

    @Ded I don't give the older aircraft enough love in that game
    except that one time I did the MG only run with a MiG-21

    1.7 years ago
  • Profile image
    617 Spamton

    Great build. Unfortunately however, we do not allow computers on prison grounds. Solitary. NOW.

    +2 1.7 years ago
  • Profile image
    13.9k Griffon1

    @Ded That's actually really cool

    I always thought the F-15C was weird choice to use for the LRSSG since even their very first mission is a ground attack mission, and the C variant is not known for it's A2G weapon selection. I always thought it would make much more sense for the LRSSG to use the E variant instead, since that's an actual true multirole, without too much cosmetic difference.

    Any F-15 variant? that means the S/MTD is fair game. FAEB Time.

    +1 1.7 years ago
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    48.6k EngieWeeb

    @Griffon1 Actually I did/am doing a kind of fun playthrough where the plane selection is determined by the plot.
    .
    Start in the F-16 all the way to Mission 4, with top parts.
    .
    When in Spare Squadron start by flying the F-104, F-4, or MiG-21 stock. Slowly upgrade to better planes and better parts until the last Spare Squadron mission where you fly the F-15C. Also use the Queen's custom as desired for this part since Avril's there.
    .
    In the LRSSG fly any variation of F-15, but the C variant is the primary one. Top of the line parts except Queen's custom. Save that part for mission 20 when it makes sense Avril can be there to work on your plane.

    1.7 years ago
  • Profile image

    @Iqiqiqiqqi11 stop, thats all I got to say and I ain’t sayin it again next will be a strike that’s totally unnecessary and uncalled for

    +1 1.7 years ago
  • Profile image
    13.9k Griffon1

    I thought Trigger's canonical aircraft while in Spare Sq was the F-15C?

    +1 1.7 years ago
  • Profile image
    686 vampir1

    bro @Iqiqiqiqqi11

    1.7 years ago
  • Profile image
    686 vampir1

    bro u gonna get banned @Iqiqiqiqqi11

    1.7 years ago
  • Profile image

    @ReinMcDeer oh, my god, it's a bird! It's a plane! It's- It's- THE WORLDS FIRST BLOODLESS HUMAN!!

    +2 1.7 years ago
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    41.8k Ren

    Fantastic as always

    +2 1.7 years ago
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    11.5k JesusChrist

    @ReinMcDeer Still unlisted lol

    Edit: Not anymore

    1.7 years ago
  • Profile image
    82.2k ReinMcDeer

    @Bryan5

    +1 1.7 years ago
  • Profile image
    82.2k ReinMcDeer

    @TheCommentaryGuy @NARGII @donkski

    +1 1.7 years ago
  • Profile image
    82.2k ReinMcDeer

    @CaptainSquadronLeaderX @Spitfirelad05 @TRD

    +1 1.7 years ago
  • Profile image
    82.2k ReinMcDeer

    @DeveloperKorzalerke @OkaNieba @KangBaksoSoeharto

    +1 1.7 years ago