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Manta

197k SledDriver  6.9 years ago
780 downloads
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A bomber based on alien technology, the Manta comes with a BigSlowBombCannon that launches some very big bombs, and a more conventional 30mm cannon mounted under the nose. Use AG8 to toggle pitch sensitivity, air-to-ground mode to arm bomb cannon, 'fire' to fire.

General Characteristics

  • Created On Windows
  • Wingspan 146.0ft (44.5m)
  • Length 131.2ft (40.0m)
  • Height 24.6ft (7.5m)
  • Empty Weight 204,423lbs (92,725kg)
  • Loaded Weight 269,580lbs (122,279kg)

Performance

  • Power/Weight Ratio 0.25
  • Wing Loading 23.6lbs/ft2 (115.3kg/m2)
  • Wing Area 11,415.1ft2 (1,060.5m2)
  • Drag Points 277293

Parts

  • Number of Parts 258
  • Control Surfaces 9
  • Performance Cost 1,260
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  • Profile image
    224 Almond04

    Ok cool wow I might try that@SledDriver

    6.5 years ago
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    197k SledDriver

    @Almond04 I use math to calculate precise values for the rise, run, width, and height of fuselage blocks. Earlier I used to do it manually, but now I write scripts to generate the XML for the shapes.

    6.6 years ago
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    224 Almond04

    How did you make this plane?@SledDriver

    6.6 years ago
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    197k SledDriver

    Thanks, @Almond04

    6.6 years ago
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    224 Almond04

    Coooool very nice!

    6.6 years ago
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    197k SledDriver

    Thanks @armstrongaviationgroup, I'm glad you like it.

    6.9 years ago
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    @SledDriver And one with projectile drop, maybe spread? Also small enough to fit on my P-47D

    6.9 years ago
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    @SledDriver ye

    6.9 years ago
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    197k SledDriver

    Thanks, @Aeroman77

    6.9 years ago
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    47.7k FlyingThings

    @SledDriver ok, thanks.

    6.9 years ago
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    197k SledDriver

    @FlyingThings If I ever get my scripts to have a user interface that's usable by laypersons, I'll release them. Meanwhile, here's a primer. A fuselage block has five factors affecting its shape:

    frontScale and rearScale (width, height)
    offset X (sweep or horizontal curve)
    offset Y (vertical curve)
    offset Z (length)
    cornerType (smooth, circular, square, curved)

    I suggest you create a new airplane, and add a single fuselage block. Use OverloadXML to set its frontScale and rearScale to (50, 10), and offset to (0, 0, 1). Now rotate it 90 degrees around the Y-axis, and you have the type of basic building block that I use. Now clone it, say ten times, and stick all the cloned sections together, so you have a straight "wing."

    Now start at one end and change the values one by one, using OverloadXML. You could start with width. For the first section, set the frontScale to (49, 10). For the next section, set the rearScale to (49, 10) and frontScale to (47, 10). Then (47, 10) and (44, 10) and so on, increasing the difference by one each time (50-1, 49-2, 47-3 and so on). You'll end up with a wing that smoothly tapers down in width. Next you can play with the height: (49, 9), (47, 7) and so on.

    Once you get the hang of that, try playing with the other values. I'm always happy to answer questions, so feel free to ask.

    6.9 years ago
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    47.7k FlyingThings

    @SledDriver TEACH ME MASTER!!!

    6.9 years ago
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    197k SledDriver

    @TheBroadside If I did, would you upvote it? :)

    6.9 years ago
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    197k SledDriver

    @Solarisaircraft Why, thank you. Hope you had (are having?) fun flying it around and bombing things.

    6.9 years ago
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    197k SledDriver

    It's just fuselage blocks turned sideways, and the various values (width, height, run, rise) set to mathematically-calculated values. It would be very hard if I were doing it manually, but I've created scripts that let me generate shapes mathematically. So I'm not laboriously dragging in fuselage blocks and setting the values for each manually, I just put in some numbers and tweak the calculations a bit, and the scripts generate the shape. Then I just have to tweak a few things, add wings and engines, etc. @FlyingThings @Aeroman77

    6.9 years ago
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    can you upload a subassembly of a small bomb cannon?

    6.9 years ago
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    4,845 SolarisAir

    What in the name of god is this beautiful masterpiece.

    6.9 years ago
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    47.7k FlyingThings

    Is it hard to make these like this? With every slice of it being made individual.

    6.9 years ago
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    197k SledDriver

    @MrMecha Yeah, using subdivisions of 0.5 units has that effect... you should see what happens at 0.1 units.

    6.9 years ago