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Auto Credit Based on Jundroo's Jackhammer
This is just a model for display or something, not active since I can't seem to make any missile work properly, 50+ parts.
Specifications
Spotlights
- SchmooveBrain 5 days ago
- TateNT34 4 days ago
- SPWithLizzie 5 days ago
General Characteristics
- Predecessor Jackhammer
- Created On Android
- Wingspan 2.1ft (0.6m)
- Length 13.2ft (4.0m)
- Height 2.5ft (0.8m)
- Empty Weight N/A
- Loaded Weight N/A
Performance
- Wing Loading N/A
- Wing Area 2,722.8ft2 (253.0m2)
- Drag Points 0
Parts
- Number of Parts 50
- Control Surfaces 0
- Performance Cost 112
@TateNT34 hell yeah, nothing beats a half ton missile to kill some state-of-the-art fleet destroyer bombers
I love comically large bomber shooter-downing missiles
@StraySichtter Appreciate it, I tried my best to make it look good
It's the cat smirk 😭
@StraySichtter
Still
Ts is absolutely majestic
Also whay is that emoji😭
@SPWithLizzie Thanks 😼
I made it for fun but the high part count helps with the detail, if it was functional it wouldn't look as good...
@SchmooveBrain I've done all these steps, my problem seems to be that my missiles start pulling 180° turns if I'm not flying straight at the time of firing
How is this so good😭
Hey! If you need help getting custom missiles to fly:
Remove drag and mass from the body of the missile (so everything in this model)
Next, take a detacher, remove it's activation group and derach force, then connect the body to the back of the detacher with the attachment menu (found in the rotations tab at the top)
Then, attach an interceptor to the bottom of the detacher and use XML to mod it's characteristics (see any of my custom missiles for help btw)
Now, just use fine tuner (below the atrachment menu) to push it all into eachother, and boom! Custom missile!