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Old armoured car (model J)

15.5k Wernster  3.0 years ago
205 downloads


Tier I/II Armoured car

(Yeager Armour)

-Navigation
All tier II vehicles
Damage model tutorial
Damage model demonstration

Standard build, required to have just enough parts for an Android device to be able to run at least 4 smoothly, without sacrificing appearance too much.

A fully detailed variant of an already existing standard build might be made, keep an eye out.

Note

This vehicle is not on scale with SP's scale system, it is smaller than what it is supposed to be, however it is in scale with all my other builds.

Controls

-Yaw For Hull Traverse/Turning
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
-Trim for propeller pitch (when on water)
-Throttle lock (Set throttle value and deactivate AG-1)

If you're having difficulties with the controls or in a different platform other than mobile, feel free to change it as the engine, gyro and rotators are easily accessible.

Description

A very old armoured car that dates back in the 1920s, despite its age it still isn't useless so it took some service during the war supporting infantry.

First operational: 1921

Experience & Multiplayer

It is the oldest vehicle in tierII, and also one of the weakest, it is only armed with a single belt fed machinegun so you could only take out exposed crew of some tank destroyers and vehicles, at most all you could do when you face a tank is to scratch their paint.

Armor (RHA-Equivalent in mm)

-(14)Hull front
-(14)Hull sides
-(14)Hull rear
-(14)Turret front
-(14)Turret side & rear
-(0)Mantlet

Arnament

Watercooled belt-fed machinegun
-(7) Of penetration at 50m (?)
-(500/16) average reload time
-(N) explosive mass

Mobility

(24) kph, sustained speed.

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Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.

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Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.

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Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.

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All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.

One or more tanks/vehicles will be designed/continued every few hours a day, I'll post maybe one or two everyday or maybe none(If I'm busy doing schoolwork or taking a break)

But if you don't want to miss out on my designs you could check out the "tank" tag on newest every once in a while or alternatively just follow my user profile.

Anyways thank you for visiting, and have a wonderful day!

General Characteristics

  • Created On Android
  • Wingspan 4.9ft (1.5m)
  • Length 9.9ft (3.0m)
  • Height 5.8ft (1.8m)
  • Empty Weight 554lbs (251kg)
  • Loaded Weight 2,049lbs (929kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 32
  • Control Surfaces 0
  • Performance Cost 188