Auto Credit Based on MartennLockkenn's Gray_Tank V2 (WIP)
Railgun Reformist Gray Tank in Noob Color.
@Monarchii for lights/emblems
@MartennLockkenn for fixes and help
@Zaychik for secondary camera
@BMilan for original vehicle
@carrot2110 for muzzle brake
@Dragoranos for horizontal stab idea
@OverlordPrime for RCWS gun shroud
IPM1
Specifications
Spotlights
- xYoshii_ 29 days ago
- ThomasRoderick 29 days ago
- SuperSuperTheSylph one month ago
- SILVERPANZER one month ago
General Characteristics
- Predecessor Gray_Tank V2 (WIP)
- Created On Android
- Wingspan 12.2ft (3.7m)
- Length 34.5ft (10.5m)
- Height 14.1ft (4.3m)
- Empty Weight 27,917lbs (12,663kg)
- Loaded Weight 29,014lbs (13,160kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 6707
Parts
- Number of Parts 300
- Control Surfaces 0
- Performance Cost 1,843
@SuperSuperTheSylph
@MIGFOXHOUND31BSM26
@BlackGearCompany
@LunarEclipseSP
@TheUltimatePlaneLover
@Monarchii
@JSTQ I don't even use FT weapons and I still understand your pain
@TheUltimatePlaneLover The problem is that missile research is not going smoothly. FT missiles have their own limitations, such as not being able to attack enemies with negative proximity rates.
But that's for air-to-air missile.
When you start working with FT, especially practical FT tools, you'll learn to maintain a calm mindset in the face of life's challenges-because fixing bugs is so damn hard!
@JSTQ But that shouldn't be a problem I guess since you have FT missiles
I will admit, I don't have real counter to that aside from the B-0B which I totally have more than 15 of
@TheUltimatePlaneLover surely…
@JSTQ In that case you're gonna need some strong missiles
@TheUltimatePlaneLover But the reality is that once a systematic military force is established, it can only be countered by another systematic force. You suggested I target the weak points of three tanks individually,yet what I see is the challenge of simultaneously engaging all three tanks in combat.
My response is that tanks are far more expensive than missiles. I am the "Joint Firepower Strike Doctrine." While the rules explicitly prohibit the deployment of overpowered weapons, the coordinated integration of multiple systematic weapon systems allows for a seamless circumvention of these restrictions.
@JSTQ
Nope
It is, in truth, that simple
You fire an ATGM
The tank fights back
You use an axe
The tracks are cut
You don't fight your enemy by overpowering them where they're defense is best, you attack the one area they're not ready for
@TheUltimatePlaneLover I've got a grasp of the features of your three tanks, but your perspective has me deeply intrigued. Putting aside your opening two statements for a moment-specifically, 'Your opponent's blindside is the past: ancient tactics prevail.'-are you trying to get me to throw myself into a suicidal armor-penetration arms race with you
here?
@JSTQ In (barely) less vague terms, a tank designed for modern warfare won't be killed by modern weapons, but anyone wise enough to think ahead will be resistant to futuristic weapons too. Your opponent's blindside is the past: ancient tactics prevail.
Also, the tanks do have tradeoffs:
-Shock is very fast and a hard hitter, but he has little armor for a tank. They can be destroyed about as easily as regular tank if not easier, their strength is in numbers, not durability.
-The E.VII is heavily armored, and its weapon variety is quite ample, but it's slow and struggles on large off-road terrain like mountains, whereas the Shrike and Shock can go up no problem. It's also a big target, so in short: Yes it can take more hits, but it's also probably going to get hit more in the first place.
-Shrike is truly an all-around tank when it comes to physical combat, it doesn't hit as hard, but it has superior weapon variety, and it's not as fast as Shock while still outspeeding the E.VII. Yes, its armor is quite good, but that's mostly thanks to appropriate angling; a good hit at a 0-5-degree angle would at least be enough to leave a mark depending on caliber. Drones, mines, and handheld missiles however, are where the Shrike will seem overpowered. It has radio interference to disrupt if not disable nearby drones, mine-detecting radar similar to the later variants of the Shock, and its radars should be able to detect foot soldiers or small vehicles, but if it doesn't, it can take a hit or two from a "small" missile before there's need for concern. But in tank-to-tank combat, though the Shrike is formidable opponent, it's still not quite invincible. I should also note it doesn't have the lethal cannons of the Shock or Enargite, whom have 350mm and 200mm respectively as opposed to the Shrike's 150mm. Still big, but not as devastating.
@TheUltimatePlaneLover ? wdym
@JSTQ To put it simply:
Gun
Sometimes by trying to find the most powerful and advanced solution, you don't solve the problem.
@TheUltimatePlaneLover Your combat performance here is really confusing. Even electromagnetic cannons specialized in armor-piercing attacks can't penetrate your armor. So let me ask you—what exactly can destroy it?
You said, "Oh, this tank was designed to sacrifice speed for heavy armor." Fine, if regular tank shells can't pierce it, I can accept that as part of its unique characteristics.
But now you're telling me, "Oh, electromagnetic cannons can't penetrate it either"? The whole point of electromagnetic cannon tanks is to sacrifice other capabilities for extreme penetration power. Yet you're claiming even those are useless against it. Then let me ask you—does it make sense that "tanks capable of resisting electromagnetic cannons get destroyed by air-to-surface missiles" or "nuke-resistant tanks are eliminated by guided bombs"? If you insist nothing can destroy this tank, what am I supposed to use? Cruise missiles? Ballistic missiles?
And don't get me started on SPsidearm's M5A1 that can withstand ten electromagnetic cannon hits. If I recall correctly, that's their main battle tank. How exactly are we supposed to destroy that? "Oh, it's made from super materials excavated from the desert"—isn't that just lazy hand-waving lore? Why not claim they collaborated with Martians while you're at it?
@JSTQ Well, the Shock can be taken out by a railgun.
The E.VII and Shrike are more resistant though, the Enargite has quite a few upsides due to reinforced titanium-steel-tungsten carbide, three layers of armor, and angling.
The Shrike basically does the same thing as the E.VII but increase the angling whilst removing the tungsten and three layers of armor.
@SPsidearm I see
@JSTQ
You select railgun, press FireWeapons, and it fires. It's a charge up.
@TheUltimatePlaneLover I want to know, how exactly am l supposed to destroy a tank that can withstand ten hits from an electromagnetic cannon? With your sudden material science breakthrough, how is anyone else supposed to compete? @SPsidearm
@SPsidearm I am sorry, how can I use the railgun?
0.001,0.001,0.001…
@SPsidearm thanks
@JSTQ
normally Gastaz Steel. A Super duper strong material found on Retronian deserts.
and yes
nice tank
@TheUltimatePlaneLover @SPsidearm Speaking of which, even railgun can't penetrate your tanks. What kind of material are your tanks actually made of?
By the way, can I improve it?
@TheUltimatePlaneLover
The LN-105's Railgun cannot effectively pen a M5A1, needs 10 shots Atleast.
so uh should the Reformists retire this thing
@SPsidearm As a railgun should, but the E.VII's not to be underestimated either in terms of armor. It has been proven to survive nukes and naval shells, it might be able to take a hit or two from the railgun. Now, enough shots will probably knock it out, but it's probably not going to be a simple one-tap.
@TheUltimatePlaneLover
The LN-105's Railgun has a high level of penetration, of 850920.35+ AP.