Profile image

Lancelot Albion

18.3k KudaOni  3.5 years ago
779 downloads

This took me a couple weeks. But when you fly it, you can see why. It's not really fast and it is still a bit hard to control...
But if any of you want to make it more easy to fly... You are more than welcome~

Special Thanks to @StarlightFX for letting me use the vtol system of his KG-7 Areion Space Loadour Ver.

Story

Developed by Camelot, this newly built Lancelot delivers 9th generation performance. It has mobility and firepower matching the Guren S.E.I.T.E.N. Eight Elements that was developed before it. It was the strongest KMF of the Britannia led by Lelouch. It has taken an even more elegant form than the Lancelot Conquista.

It's the Knight of Zero's personal unit. This machine inherits the Lancelot's design concept. In addition to a mobility that exceeds the domain of an ordinary person, it came to possess ultra high speed flight ability.

Equipments

*Landspinner
High mobility driving wheels equipped to the legs of Knightmares. Other than being used during high speed movement, they perform pivot turns/ultra pivot turns by using the different rotation speeds of the left and right driving wheels(not possible with machines before the Glasgow). In combination with the Slash Harkens it's also possible to vertically climb the wall surface of a structure.

*Blaze Luminous Generator
The Blaze Luminous is a space created due to the super compression of a Coulomb field. It's an energy armor system that applies the breakdown phenomenon. Whereas conventional solid armor sacrifices mobility in exchange for defense, such limitation doesn't exist in Blaze Luminous.[3] The Albion retains both the forearm generators(for defense) and the shin ones(for additional kicking power) from the Conquista.

*Energy Wing
It's a new type of Float Unit developed by applying Blaze Luminous(beam shield) and Float theory. By oscillating the 6 beam wings from the back's base, ultra high speed flight becomes possible. Also, the beam wings can act as a shield or release dagger-like particles for attack. Because of the Energy Wings' aerodynamic ignoring maneuvers, clear afterimages are left behind in the sky deceiving the opponent's eyes.

Armaments

*Slash Harkens
A special tungsten carbide steel spike connected to a carbon wire emitted by a rocket motor. In addition to attacking an enemy machine, it has diverse utilities like climbing and towing. Regarding the ability of a Knightmare pilot, the way he uses the Slash Harken is judged as it's an important weapon.[3]

*Super V.A.R.I.S. (Variable Ammunition Repulsion Impact Spitfire)
Main armaments, it's possible to fire solid bullets and Hadron Cannon. 3 modes: Normal, Hadron and Full Burst for different purposes.[2] It's able to freely adjust the warhead's power.[3] One can be stored on the rear waist when not in use.

*MVS (Maser Vibration Sword)
Electronic shearing weapon that uses high frequency vibrations. Since it was developed for anti-Knightmare combat, it has the power to cut a Sutherland-class machine's armor in an instant.[3] They are stored in the scabbards to the left/right of the cockpit.

Here 's the Website I used as reference:
http://opelouistoyscollection.blogspot.com/2016/02/LancelotAlbion.html

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 87.5ft (26.7m)
  • Length 56.6ft (17.3m)
  • Height 51.9ft (15.8m)
  • Empty Weight 39,125lbs (17,746kg)
  • Loaded Weight 42,969lbs (19,490kg)

Performance

  • Power/Weight Ratio 0.941
  • Wing Loading 89.3lbs/ft2 (436.2kg/m2)
  • Wing Area 481.0ft2 (44.7m2)
  • Drag Points 13244

Parts

  • Number of Parts 761
  • Control Surfaces 0
  • Performance Cost 2,405
  • Log in to leave a comment
  • Profile image
    18.3k KudaOni

    So I detected an issue.... The cockpit won't detach.... to fix that, just select the rotator part of the wings (The one which is near the cockpit) and move it away a little bit. Make sure not to mirror the mech cuz it causes some major shifts in the build.

    Pinned 3.5 years ago
  • Profile image
    18.3k KudaOni

    Controls:
    AG-1: Turns on leg animations
    VTOL = Up and down
    Trim = Forward/Backward
    Yaw = move left/right
    Roll= Turn left/right
    AG-2 + VTOL: Raises arms above the elbow
    AG-3 + VTOL: Raises arms below the elbow
    AG-3 + Trim: Raises the arms towards the sides
    Ag-4 + Trim: Moves Wings
    AG-5 + VTOL: Raise/Lower the Wheel attachment
    AG-5 + Trim: Adjusts legs for land moving
    AG-5 + Throttle: forward if using Wheel Attachment
    AG-7: Detaches cockpit and activates parachutes
    AG-8: All Gyroscopes

    Pinned 3.5 years ago
  • Profile image
    18.3k KudaOni

    @JaphetSkie I'm working on it~ I may upload it soon if I'm not feeling lazy...

    3.4 years ago
  • Profile image

    Since glass fuselages are out, maybe update the wings?

    3.4 years ago
  • Profile image
    18.3k KudaOni

    @DJ2keroni Thanks! If only It could fly well

    3.4 years ago
  • Profile image
    7,381 DJkekkeroni

    It could be straight out of Neon Genesis Evangelion. Great build.

    3.4 years ago
  • Profile image

    @JKudasai I also tried to make a frame by using my own ideas cause of no internet connection

    3.5 years ago
  • Profile image
    18.3k KudaOni

    @Airglider112 Thank youuu

    3.5 years ago
  • Profile image
    18.3k KudaOni

    @HTTPCREATION1O2 I know. It's really hard making it while switching tabs on my phone

    3.5 years ago
  • Profile image
    18.3k KudaOni

    @HTTPCREATION1O2 I know. It's really hard making it while switching tabs on my phone

    3.5 years ago
  • Profile image
    4,394 Airglider112

    Yo that's cool

    3.5 years ago
  • Profile image

    One thing it's wing is little bit bigger

    3.5 years ago
  • Profile image

    Wowww

    3.5 years ago
  • Profile image
    18.3k KudaOni

    @TurnZeta thanks~

    3.5 years ago
  • Profile image
    1,616 TurnZeta

    nice

    3.5 years ago
  • Profile image

    I need a control instruction

    3.5 years ago