About Antonov An-12 from wiki:
The Antonov An-12 (Russian: ??????? ??-12; NATO reporting name: Cub) is a four-engined turboprop transport aircraft designed in the Soviet Union. It is the military version of the Antonov An-10 and has many variants. For more than three decades, the An-12 was the standard medium-range cargo and paratroop transport aircraft of the Soviet air forces. A total of 1,248 aircraft were built.
Reference:
Specifications
Spotlights
- xYoshii_ 3 months ago
- ThomasRoderick 3 months ago
- SuperSuperTheSylph 3 months ago
- NewWorldAerospace 3 months ago
- DJRianGamerTheHololiveFan 3 months ago
- CCCP0000001 3 months ago
- Zerkk 3 months ago
- dekanii 3 months ago
- Berulacraft 3 months ago
General Characteristics
- Successors 1 airplane(s)
- Created On Android
- Wingspan 123.8ft (37.7m)
- Length 112.0ft (34.1m)
- Height 39.0ft (11.9m)
- Empty Weight 18,879lbs (8,563kg)
- Loaded Weight 46,284lbs (20,994kg)
Performance
- Horse Power/Weight Ratio 0.064
- Wing Loading 78.4lbs/ft2 (382.8kg/m2)
- Wing Area 590.3ft2 (54.8m2)
- Drag Points 3288
Parts
- Number of Parts 105
- Control Surfaces 7
- Performance Cost 621
@PaintBrushSP I see none, your all good!
@Whaletail2012 Ouh i get it, so you spot any physics issues on this creation?, and if that so, we'll fix it right away!
But the problem with high physics is it makes your game more laggy
@PaintBrushSP sure! I only really know the bare bones but here goes...
When you change physics, it also affects the way your plane behaves I'm pretty sure. I've seen it before with different landing gears on aircraft, when the physics are set to low, the landing gear sits a lot lower and sometimes even freaks out, moving all over the place and making it impossible for takeoff and landing. With high physics, the landing gear feels a lot more realistic and (most of the time) doesn't freak out, btw this is for custom landing gears (I haven't seen it affect pre-made ones but I could be wrong).
I think it might also affect flight realism, but unfortunately I'm not sure.
In conclusion, I recommend testing the physics of your aircraft before you post them, and telling people what setting you chose so they can have an enjoyable time.
Hope this helps!
@Whaletail2012 So far i still don't know the difference between high and low, i would appreciate it if you might about to explain it to me :)
@BARREND my physics are set to high and it still runs fine
@Whaletail2012 do you set your physics to high? Mine is set to low, that would make a great difference
Great plane! I have a really slow device so the fact that it's mobile friendly helps a lot! Thanks!
@SemedianIndustries Whatever, thank you for looking up, but i am sticking to simplicity, and yeah I'm lazy as hell :)
@PaintBrushSP easy? Sure. Unique? Uniquely lazy perhaps. If you blew through the part limit already then it doesn't matter of you add 20 parts more for the sake of realism, we're not talking about 600 parts
@SemedianIndustries In my calculations, it may took 8 to 10 parts (Wing + Tail and rudder) which is way too much, and my target part limit is below 100 (Only for base aircraft no livery) and this build pushed it's limit up to 105 which broke my limit and yeah i am likely sticking to blocky wings 😜😜
@SemedianIndustries Hmm, I'mma stick to the style, it makes my creation unique and easy:)
@PaintBrushSP you'd just need 3-4x more parts for the wings, it's not that much
@SemedianIndustries If you refer to the blocky wings, it just an inspiration from @MAPA's creation, and it also save up some part counts 😅
@SemedianIndustries Whats in the wings?
Very nice, but the wings tho...
dayum a low part Antonov An-12
Bro cooked 🔥🔥🔥