(1 flaps)
Mod BaconAircraft
6.8 years ago
Unlisted
No Tags
Auto Credit Based on EpicPigster1's 767 wip 1:1
I got tired of how weird this behaved in the editor and almost smashed my monitor. So... with the power of XML i cheated a little. I hope this is okay with u
Specifications
General Characteristics
- Predecessor 767 wip 1:1
- Successors 2 airplane(s)
- Created On Windows
- Wingspan 172.6ft (52.6m)
- Length 162.6ft (49.6m)
- Height 20.6ft (6.3m)
- Empty Weight 369,414lbs (167,563kg)
- Loaded Weight 383,020lbs (173,735kg)
Performance
- Wing Loading 116.7lbs/ft2 (570.0kg/m2)
- Wing Area 3,280.9ft2 (304.8m2)
- Drag Points 58426
Parts
- Number of Parts 142
- Control Surfaces 8
- Performance Cost 451
@BaconAircraft Ok, that's good to know. Thank you so much by the way!
Yep. Check out my B600-8 I tagged u on. Some of them have length of precise decimals like 5.1, 4.9. I believe you can xml mod unlimited units from 5. @EpicPigster1
@BaconAircraft Yeah, I can see how mirroring a scaled wing would be harder, especially if something goes wrong. Is it possible to go over a lwh of 5 in overload for fuselage blocks?
@EpicPigster1 Wait what? You're happy with those cheat flaps? xD
...and yeah, scaled fuselages are a pain. Thats why I use overload to XML edit the lwh increments manually rather than scaling. Imagine trying to mirror a 500 part paneled fuselage with part scale rather than editing the length, width and height in XML. xDD
@BaconAircraft Of course, this is awesome! Thank you so much dude, I really appreciate it! (BTW sorry for making you almost smash your monitor, i had no idea scaled fuselage blocks behaved like that)
@EpicPigster1 I got fed up... so i cheated. The wings control surfaces are XML editted to behave via VTOL. to simulate flaps.