Profile image

Illuminate stingray

467 Mayzex10  2 months ago
26 downloads

I might make an ai version but I have no idea how to make the cannons fire when it’s supposed to.

Anyways here are the controls:
normal flight controls
AG1: alt hold
VTOL: up/down (use with alt hold)

Spotlights

General Characteristics

  • Created On iOS
  • Wingspan 29.9ft (9.1m)
  • Length 36.0ft (11.0m)
  • Height 6.1ft (1.9m)
  • Empty Weight N/A
  • Loaded Weight 8,050lbs (3,651kg)

Performance

  • Power/Weight Ratio 22.612
  • Wing Loading 31.6lbs/ft2 (154.5kg/m2)
  • Wing Area 254.4ft2 (23.6m2)
  • Drag Points 7152

Parts

  • Number of Parts 114
  • Control Surfaces 6
  • Performance Cost 388
  • Log in to leave a comment
  • Profile image
    467 Mayzex10

    I’m probably gonna do the missile weapon activation thing (where the missile is shot and activates weapons) and use the activation group with FT for when I decide mainly how far it shoots and stops.

    2 months ago
  • Profile image

    @Mayzex10 I think FT allows for an input line that effectively reads "target within [RANGE] fire" but I don't think it's smart enough to recognize angles

    2 months ago
  • Profile image
    467 Mayzex10

    @SchmooveBrain It’s what I’m hoping for but I might be putting my expectations too high.

    2 months ago
  • Profile image

    @Mayzex10 oh, is it supposed to be a sorta auto-strafe?

    2 months ago
  • Profile image
    467 Mayzex10

    @SchmooveBrain So I might be a bit slow or it might not work but if I can get the distance right with funky trees than i should be okay.

    2 months ago
  • Profile image
    467 Mayzex10

    Thanks, I’ll see if that works

    2 months ago
  • Profile image

    Set the cannons to "FireGuns" in the input part of the XML menu, I presume that would work
    This is also really good btw

    2 months ago