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Lis-02 mod.A

15.5k Wernster  3.0 years ago
393 downloads


Tier II Tank destroyer

(Wright armour)

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All tier II vehicles
Damage model tutorial
Damage model demonstration

Standard build, required to have just enough parts for an Android device to be able to run at least 4 smoothly, without sacrificing appearance too much.

A fully detailed variant of an already existing standard build might be made, keep an eye out.

Important note

This vehicle is not on scale with SP's scale system, it is smaller than what it is supposed to be, however it is in scale with all my other builds.

Controls

-Yaw For Hull Traverse/Turning
-Enable Foward And Reverse (AG1)
-Pitch For Foward And Reverse
-Enable Gun Traverse (AG2)
-Pitch And Roll For Gun Traverse
-Trim for propeller pitch (Only for amphibious)
-Throttle lock (Set throttle value and deactivate AG-1)

If you're having difficulties with the controls or in a different platform other than mobile, feel free to change it as the engine, gyro and rotators are easily accessible.

Description

Turreted tank destroyer armed with a very effective 75mm gun, aswell as sloped armour. Suspension and engine are proven to be very reliable by its crews, although the tank does have some issues.

First operational: 1939

Experience & Multiplayer

It has alright mobility, and a somewhat fast firing gun, and it looks just like a medium tank, although it is also not one of the best in terms of survivability, but if you managed to get in a hull down position your turret will help you greatly.

Another interesting fact is that the actual upper side armour is actually angled downwards, you just can't see it because it is behind another 10mm of spaced armour.

Armor (RHA-Equivalent in mm)

-(36)Hull front
-(30)Hull sides
-(12)Hull rear
-(30)Turret/Superstructure front
-(30)Turret/Superstructure side & rear
-(80)Mantlet

Arnament

Gun 7.5cm AT mod.1943
-(128) Of penetration at 50m (AP)
-(5.7) average reload time
-(0) explosive mass

Mobility

(22) kph, sustained speed.
Climbing ability: Standard

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Low part count, always lower than 240, mostly less than 100 with all parts set to calculateDrag = false, enables you to spawn more than one without any issues.

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Realistic performance, all vehicles perform as realistic as possible in mobility and firepower.

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Advanced damage model is present, simulation of damage depending on armor thickness & angle, only works when against basic rounds, works best against other vehicles of mine.

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All my recent vehicles can effectively engage each other the way it is supposed to, very useful for MP roleplay encounters or battles.

One or more tanks/vehicles will be designed/continued every few hours a day, I'll post maybe one or two everyday or maybe none(If I'm busy doing schoolwork or taking a break)

But if you don't want to miss out on my designs you could check out the "tank" tag on newest every once in a while or alternatively just follow my user profile.

Anyways thank you for visiting, and have a wonderful day!

General Characteristics

  • Created On Android
  • Wingspan 5.4ft (1.7m)
  • Length 14.8ft (4.5m)
  • Height 6.0ft (1.8m)
  • Empty Weight N/A
  • Loaded Weight 3,480lbs (1,578kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 0

Parts

  • Number of Parts 53
  • Control Surfaces 0
  • Performance Cost 437
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  • Profile image
    15.5k Wernster

    @MooseMan8223 It's not really in scale hence the size haha, but I got used to it rather quickly.

    3.0 years ago
  • Profile image

    How do you make something so small, look so damn good?

    3.0 years ago