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Messerschmitt Bf 109 v1.3

44.9k Zott  5.2 years ago

*V1.3
- Fixed cockpit
- I removed the gyroscope.
- Fixed the wings.
- Other minor fixes.

Method of operation
Flaps ---> VTOL
Trim ---> Trim

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 33.8ft (10.3m)
  • Length 29.7ft (9.1m)
  • Height 11.5ft (3.5m)
  • Empty Weight 2,695lbs (1,222kg)
  • Loaded Weight 4,004lbs (1,816kg)

Performance

  • Horse Power/Weight Ratio 0.374
  • Wing Loading 18.1lbs/ft2 (88.3kg/m2)
  • Wing Area 221.5ft2 (20.6m2)
  • Drag Points 2771

Parts

  • Number of Parts 144
  • Control Surfaces 13
  • Performance Cost 537
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    @Zott Bayerische Flugzeugwerke Bf-109

    +1 5.1 years ago
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    44.9k Zott

    @Aeromen The name was wrong. I'm sorry. Thanks for your Upvote.(^o^)

    5.2 years ago
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    44.9k Zott

    @NovianAlif198
    @mikoyanster
    @Carbonfox1
    @marcox43
    @Feanor
    @TheFantasticTyphoon
    @yoshicraze
    @RicardoAs1515
    Thx! All. (^o^)

    5.2 years ago
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    44.9k Zott

    @ChiChiWerx Thank you as always! (^o^)

    5.2 years ago
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    29.8k ChiChiWerx

    Also, remove some weight? This thing is already underweight as compared to the real thing, which was around 7,500 lbs, so I wouldn’t do that either. Plus the wing loading is a lot less than it would be in RL...the Bf-109 has a wing loading around 40 lbs/sq ft. I also didn’t have any trouble with shooting off my nose, though I have seen this is hit or miss depending on the user, so might be a random issue.

    +1 5.2 years ago
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    29.8k ChiChiWerx

    I don’t think the maneuverability is bad/unrealistic. The fix @Aeromen proposes is the fix for when the airplane flips over end over end when the CoG and CoM are too close. This isn’t the issue here. The issue here is the airplane is entering an accelerated stall when the pilot pulls back to hard, so there’s an excessive amount of pitch authority. Though in SP, this isn’t modeled perfectly, it still produces a semi realistic effect in that the airplane snap rolls over if the pilot pulls too hard on the stick. In real life, especially in a fighter, I would fix this by warning the pilots not to pull too hard and avoid the high speed stall...which is actually a RL thing for many aircraft. It flies fine, maneuverability isn’t “bad”, in fact it’s very good and a skilled pilot can exploit this maneuverability while avoiding the stall, so, nah, I wouldn’t change a thing but for a mention in the flight manual.

    +2 5.2 years ago
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    44.9k Zott

    @SodiumChloride
    @JohnnyBoythePilot
    @NovianAlif198
    @otayahiromo8211
    @AceOfSpade
    @Aeroman
    Thx! All (^o^)

    5.2 years ago
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    44.9k Zott

    @Stgk Thx! Your reaction is fast. lol

    5.2 years ago