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M-60 Patton

21.9k lewishasnoiq  1.6 years ago

"Don't be a fool America"


Introducing the M60 Patton


M60 Patton Description

The M60 is an American second-generation main battle tank. It was officially standardized as the Tank, Combat, Full Tracked: 105-mm Gun, M60 in March 1959. Although developed from the M48 Patton, the M60 tank series was never officially christened as a Patton tank. The US Army considered it a "product-improved descendant" of the Patton tank's design.[The design similarities are evident comparing the original version of the M60 and the M48A2. It has been sometimes informally grouped as a member of the Patton tank family. The United States fully committed to the MBT doctrine in 1963, when the Marine Corps retired the last M103 heavy tank battalion. The M60 tank series became America's primary main battle tank during the Cold War, reaching a production total of 15,000 M60s. Hull production ended in 1983, but 5,400 older models were converted to the M60A3 variant ending in 1990.

Controls

AG1: Night Vision


Gallery


Notes:

All credits go to the original owners
Tank Model is not accurate to the real ones

Background Vehicles

UH-1

M103

Spotlights

General Characteristics

  • Successors 1 airplane(s) +84 bonus
  • Created On Windows
  • Wingspan 12.7ft (3.9m)
  • Length 30.7ft (9.4m)
  • Height 12.7ft (3.9m)
  • Empty Weight N/A
  • Loaded Weight 52,841lbs (23,968kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 5138

Parts

  • Number of Parts 122
  • Control Surfaces 0
  • Performance Cost 600
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  • Profile image
    21.9k lewishasnoiq

    @EthanGoBrr1312 tracks are not mine but ye sure you can

    +1 1.4 years ago
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    Can I borrow the tracks sometime? I will credit you ofc

    1.4 years ago
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    21.9k lewishasnoiq

    @Adilan ye sure feel free, just give credit

    1.5 years ago
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    12.9k Adilan

    Hey @lewishasnoiq,can I borrow your M60 for my tank design?

    1.5 years ago
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    25.2k Kendog84

    @lewishasnoiq
    You're welcome ;)
    I'm still trying to figure it out myself also. (emphasis on "trying," lol)
    Weight of the vehicle and number of wheels affect the performance quite a bit, so I can't just copy-paste them from a heavy tank to a light armor, but I still don't quite know how exactly it works.

    +1 1.6 years ago
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    21.9k lewishasnoiq

    @Kendog84 thanks for the info :) ive tried to replicate your wheels but i couldnt wrap my head around it so i just free balled it and came out with this. the wheels were probably the difficult part because it slipped alot but with the extra info you gave i might be able to fix the slip thing when stationary :)

    +1 1.6 years ago
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    25.2k Kendog84

    If you want more info on resizable wheel oddities about traction and slipForwardExtremum and stuff, search for "Extremum" on the site. There are some useful forum posts discussing that.
    Oh also, Traction values are multiplier of these (forward and sideways respectively).

    Quoting @JumpingJack from this forum post (https://www.simpleplanes.com/Forums/View/1179745/Did-I-Find-A-Bug-Drifting-problem-on-car):

    3,467 JumpingJack Reply
    (@)theeunknown oh. Well I figured it out I think. Extremum is the max force the tires can handle before the tires lose traction and the asymptote is the amount of grip the tires are allowed to get after said traction is lost. You cannot assign negative or the number 0 values to these two and tire traction is a scale modifier for these two things although I don't reccomended going over 2. you'll want more forward traction than sideways traction in cars since more rubber is contacting laterally/side to side on the road for acceleration than rubber is front to back for cornering. Also a thing to note is that for slip extremum the higher the value is the easier it loses traction. the biggest changes happen between 1&100 values. For slip asymptote the higher the value is, the more grip you'll have after traction is lost. Biggest changes happen between 1&200 values, although you can go over 200 for both and still see a change. Hope this helped

    +1 1.6 years ago
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    25.2k Kendog84

    Nice tank and Huey, happy to see this style of resizable wheel based tracks on more builds:)

    Noticed the wheels do the weird slip thing when stationary though, you can tweak the slipForwardExtrenum and Asymptote value in XML if you want to make that stop and maybe even low-physics proof the tank.
    In short, heavier the load on each wheel (ie heavier the vehicle), higher the values need to be.
    .
    .
    Here's the settings of the wheels of my tank (M103), it probably won't work on your tank without changes, so tweak the values and find the sweet spot if you gonna try this.

    Common settings:
    Mass - 3
    slipForwardExtremum - 30
    slipForwardAsymptote - 200
    slipSidewaysExtremum - 10
    slipSidewaysAsymptote - 120

    -Forgot the reasons, but Asymptote should be higher than Extremum.
    .
    -I kinda forgot why I've increased wheel mass, but I think it had to do with the weight of the tank (58,600kg). Larger wheel mass maybe made it act less weird (ie less slip thing when stationary) especially on Low Physics mode, but I'm not sure. Extremum and Asymptote need to be higher though if the wheel mass is larger. Wheels will do the slip thing otherwise.

    Forward moving wheels

    (3 per side, 5 if include fore/aft most angled ones) *wheel numbers are irrelevant here.
    Traction FWD - 1.5/150%
    Traction Sideways - 1.5/150%
    maxAngularVelocity - 15

    Traverse (turning) wheels (1 per side)

    Mass - 3
    Traction FWD - 1.5/150%
    Traction Sideways - 3/300%
    maxAngularVelocity - 20

    Spring/damper settings

    Damper 0.8
    Spring 0.1

    -I've noticed that wheels/tank won't be able to go over obstacles if the spring is too weak, probably regardless of wheel size or the damper value.

    +1 1.6 years ago
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    @lewishasnoiq i'll add the tracks when i have the time and i will just tag you if its an unlisted post

    +1 1.6 years ago
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    21.9k lewishasnoiq

    @DISHWASHER2005 feel free to just give credits

    1.6 years ago
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    @lewishasnoiq i need permision to add tank tracks (not mod) like this vid here

    1.6 years ago
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    21.9k lewishasnoiq

    @EthanGoBrr1312 thats because i have alot of time, but class works are slowly piling up so i havent been posting as often

    +1 1.6 years ago
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    Bro makes the best creations in so little time

    +2 1.6 years ago
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    Hey cool tank i like it

    +2 1.6 years ago
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    16.8k FlirBlitz

    Why is it that I break my keyboard when I see a - in-between the letter and number of almost every US tank :<

    +2 1.6 years ago