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MIK International mk2

315k mikoyanster  4.0 years ago

Manufacturer
MIK Aerospace

Year
1982

Options
AG1 - Airbrakes
AG2 - Aeronautical smoke
AG3 - Empty
AG4 - Empty
AG5 - Empty
AG6 - Navigation lights
AG7 - Tailhook

Weapons
2 x AIM-9M Sidewinder
1 x 20mm gun
1 x 30mm cannon

Notes
a) G-force counter in the cockpit
b) Aeronautical smoke for parades and stunts
c) Automatic and retractable air inlet cover
d) Automatic control of slats and flaps with Junky Trees
e) The airplane has been designed minimizing the number of pieces, to facilitate its use in multiplayer mode.
f) A similar version with attack weapons is being developed.

Changelog
* Engine bug fixed
* Drag bug fixed
* New paint scheme



Other paint/color schemes

Spain

sp
MIK International - Spain version

Argentina

ar
MIK International - Argentina version

Colombia

co
MIK International - Colombia version

Chile

cl
MIK International - Chile version

General Characteristics

  • Created On Windows
  • Wingspan 39.0ft (11.9m)
  • Length 48.9ft (14.9m)
  • Height 18.1ft (5.5m)
  • Empty Weight 14,663lbs (6,651kg)
  • Loaded Weight 27,956lbs (12,681kg)

Performance

  • Power/Weight Ratio 1.326
  • Wing Loading 40.6lbs/ft2 (198.3kg/m2)
  • Wing Area 688.4ft2 (64.0m2)
  • Drag Points 5751

Parts

  • Number of Parts 397
  • Control Surfaces 0
  • Performance Cost 1,936
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  • Profile image
    8,528 Thueerra

    @mikoyanster sorry i missed it already.. i hope you all had fun and make it happen again someday?

    4.0 years ago
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    8,528 Thueerra

    @mikoyanster what multiplayer parade? Can i join??

    4.0 years ago
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    Oh@mikoyanster

    4.0 years ago
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    @Diloph Theoretically I wanted to simulate afterburning. When the combustion is very hot it turns blue https://pbs.twimg.com/media/CAUCbgQUkAEiP0B.jpg

    4.0 years ago
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    Alright, I forgot to ask, out of red, orange, light blue and red mixed or something, why bright blue afterburner?@mikoyanster

    4.0 years ago
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    @Diloph Thanks for your review. This aircraft has been designed for a multiplayer air parade that will take place in a few days, where simplicity is important. That is why I have used the simplest landing gear, in order to minimize the number of parts. As for the shape of the cabin, I think it is the one that allows you to look around without seeing a section of a part. It may not be the most realistic way, but it is the most effective for that purpose. Otherwise, the aircraft has been designed to automate flaps, slats and the engine, being quite realistic, even in its maneuverability. In fact, the G-force counter developed with "Junky trees" has been taken into account for its design. Although it is not the best aircraft design, it is the closest to the realism of flying an advanced training aircraft of all I have done and is probably one of the best in the game.

    4.0 years ago
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    also, can you try some custom landing gear maybe?

    4.0 years ago
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    I really like the airplane looks, and simplicity yet detailed, Great job!!! also I dont like the cockpit, I know you want a cockpit view, but I would prefer a regular fuselage block window, not a rounded block, but your choice dont go by what I say just saying an opinion, anyway I really do like how it looks!

    4.0 years ago
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    @jamesPLANESii Thank you very much! The purpose of this second post is publish a version with some bugs fixed...

    +1 4.0 years ago
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    Yusss second
    The colour choices on your planes, and your screenshots, are really good. And the way you use parts to make stuff simple but detailed is great

    +2 4.0 years ago
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    6,082 KrAkenAtomic

    WOW! SOOO COOOL! LOVE IT!

    4.0 years ago
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    363 sobaka

    Nice

    4.0 years ago