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McDonnell F-4E Phantom II

6,158 SparkySparkyTheFiretruck  3 months ago
Auto Credit Based on EngineerOtaku's McDonnell F4H-1 Phantom II

Hi guys! I’m back but with something I’ve been working on for a long time.
With consent from EngineerOtaku, I brought a new toy to the table. All credit goes to him, as the base was completely his design.
I also need to give credit to CoolPeach, as the tailcode was made by him, but I won’t need to use other people’s letters, names etc soon. As X4JB has allowed himself to start teaching me how to make my own.
I completely forget who created the AIM-9L/N’s. But whoever it was, thank you. (I’m also working on my own AIM-9’s, had to use as a filler)

VTOL down for flaps
Trim / Trim
AG1 Tailhook (note, not a navy version)
AG2 Formation Lights
AG3 Nav Lights
AG4 Jettison Centerline Tank
AG5 Jettison Outboard Tanks
AG6 Jettison Missiles
AG7 Punch Out and Eject
AG8 Masterarm
90% and above is afterburner

I won’t crowd the desc with details, so here’s a link to Wiki

I had fun making this, so Enjoy!

Here’s a video about Eject Safety

Spotlights

General Characteristics

  • Predecessor McDonnell F4H-1 Phantom II
  • Successors 1 airplane(s) +42 bonus
  • Created On Windows
  • Wingspan 39.2ft (12.0m)
  • Length 60.4ft (18.4m)
  • Height 16.7ft (5.1m)
  • Empty Weight -23,554lbs (-10,684kg)
  • Loaded Weight 55,463lbs (25,157kg)

Performance

  • Power/Weight Ratio 4.132
  • Wing Loading 72.1lbs/ft2 (352.2kg/m2)
  • Wing Area 768.9ft2 (71.4m2)
  • Drag Points 11551

Parts

  • Number of Parts 619
  • Control Surfaces 3
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    26.9k ChiChiWerx

    So, I love a good Phantom, this one certainly looks the part, though the flight model is much more accurate on your Marauder. I have to say you’ve really improved your SP skills in the last couple of months; have you considered using the triangle and intake technique for building wings?

    7 hours ago
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    @47parzival41 just you wait. Go check my latest teaser

    one month ago
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    @WolfSpark Yeah same here, it's really good, especially the code included to get it to act realistically, All in all, I'm excited to see your next lot of Aircraft.

    2 months ago
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    Well, the thing is, this flight model is close to near realism performance. It takes a while to do a 360, giving it the “brick” turnrate as stated, and if trim is applied to help the turn, it makes you go into a stall. Like, I get it, but I got a ways to go. I need to do more experimentation on flight models one day @Alta2809
    I honestly thought the Ejection seat would pick up more attention tho too.

    +1 2 months ago
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    Don’t stress, it’s most likely the flight model and arcade-ish performance but none the less, if you made it realistic it’d do way better. I like the build btw. Or people are lazy and downloading and not giving you an upvote because they don’t have an account. @WolfSpark

    2 months ago
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    A majority of the people who downloaded haven’t upvoted. Makes me feel bad. I must work harder on other builds.

    2 months ago
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    5,397 DarkMarble1

    @EngineerOtaku I like the Idea of the F-4G, there isn't enough Wild Weasel aircraft around the site so it would be pretty original

    +1 2 months ago
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    @ChrisPy Honestly I think his Phantom rolls better with just the custom ailerons than mine with both the custom and stock ailerons.
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    I'm debating on and off if I wanna build another set of F-4 Phantoms; another Navy/Marine F-4B or J, an F-4E(J) or F-4G, and an RN FAA F-4K FG.1. I want to see how much I can improve after the F-14, F-15, and F-1.

    3 months ago
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    Mostly the things that made it different. All except the aircraft itself, the letters and the missiles.

    3 months ago
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    The cockpit, ejection seat, formation lights, lights, the fuselages on the wings to smooth them, the gun, etc etc. So I’d say maybe 40%, more or less.

    +1 3 months ago
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    Question: how much of this is urs

    3 months ago