The mod that you need:
Overload - SimplePlanes - Steam
Main Activation: Turrets
Yaw Rotation: - activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0) - input: clamp(TYaw/90, -100, 100)
Pitch Rotation: - activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0) - input: clamp(TPitch/90, -80, 0)
Guns lock at dead zone: Turrets & (TPitch >= -90 & TPitch <= 0)
Yaw Rotation: - activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90) - input: clamp(TYaw/90, -100, 100)
Pitch Rotation: - activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90) - input: clamp(TPitch/90, -0, 80)
Guns lock at dead zone: Turrets & (TPitch >= -0 & TPitch <= 90)
Yaw Rotation: - activationGroup: Turrets & (TYaw >= -85 & TYaw <= 85) - input: clamp(TYaw/90, -100, 100)
Pitch Rotation: - activationGroup: Turrets & (TPitch >= -50 & TPitch <= 50) & (TYaw >= -85 & TYaw <= 85) - input: clamp(TPitch/90, -60, 60)
Guns lock at dead zone: Turrets & (TPitch >= -60 & TPitch <= 60) & (TYaw >= -85 & TYaw <= 85)
Bright future for bomber built
I have F/A-18F Super Hornet And Tornado IDS Are fantastic 😂
@Usssr331 digga wth is wrong with you
Warthunder is free, available for mobile and jet are coming soon
new camera aim system
@Hatsy bro you really weren't obligated to do that, and yet you did. Seriously man, you're so cool I want to kiss you. Seriously, man, thanks!
@DEUTSCH Here
Post that plane from the video, if it's not too much to ask, bro.
Thanks man, but I'm too dumb to understand what you're doing. If you could make that example from the video available to me, I think that would be better. I mean, I can't do that even if I really wanted to.
n'ce
I'll have to watch this at some point
Damn , you have youtube channel ? let me sub it
thanks
Yeeeey
The mod that you need:
Overload
- SimplePlanes
- Steam
Camera Vantage:
Main Activation: Turrets
Gunners View
Rotator for Camera
Upper Turrets (360°)
Yaw Rotation:
- activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0)
- input: clamp(TYaw/90, -100, 100)
Pitch Rotation:
- activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0)
- input: clamp(TPitch/90, -80, 0)
Guns lock at dead zone: Turrets & (TPitch >= -90 & TPitch <= 0)
Ventral turrets (360°)
Yaw Rotation:
- activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90)
- input: clamp(TYaw/90, -100, 100)
Pitch Rotation:
- activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90)
- input: clamp(TPitch/90, -0, 80)
Guns lock at dead zone: Turrets & (TPitch >= -0 & TPitch <= 90)
Tail Turret (85°)
Yaw Rotation:
- activationGroup: Turrets & (TYaw >= -85 & TYaw <= 85)
- input: clamp(TYaw/90, -100, 100)
Pitch Rotation:
- activationGroup: Turrets & (TPitch >= -50 & TPitch <= 50) & (TYaw >= -85 & TYaw <= 85)
- input: clamp(TPitch/90, -60, 60)
Guns lock at dead zone: Turrets & (TPitch >= -60 & TPitch <= 60) & (TYaw >= -85 & TYaw <= 85)
I set all of this as "Default". Once you get enough experience with it, you can do some edits and modifications to adapt it to your own aircraft.
Bright future for bomber built
I have F/A-18F Super Hornet And Tornado IDS Are fantastic 😂
@Usssr331 digga wth is wrong with you
Warthunder is free, available for mobile and jet are coming soon
new camera aim system
@Hatsy bro you really weren't obligated to do that, and yet you did. Seriously man, you're so cool I want to kiss you. Seriously, man, thanks!
@DEUTSCH Here
Post that plane from the video, if it's not too much to ask, bro.
Thanks man, but I'm too dumb to understand what you're doing. If you could make that example from the video available to me, I think that would be better. I mean, I can't do that even if I really wanted to.
n'ce
I'll have to watch this at some point
Damn , you have youtube channel ? let me sub it
thanks
Yeeeey