The mod that you need:
Overload - SimplePlanes - Steam
Main Activation: Turrets
Yaw Rotation: - activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0) - input: clamp(TYaw/90, -100, 100)
Pitch Rotation: - activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0) - input: clamp(TPitch/90, -80, 0)
Guns lock at dead zone: Turrets & (TPitch >= -90 & TPitch <= 0)
Yaw Rotation: - activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90) - input: clamp(TYaw/90, -100, 100)
Pitch Rotation: - activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90) - input: clamp(TPitch/90, -0, 80)
Guns lock at dead zone: Turrets & (TPitch >= -0 & TPitch <= 90)
Yaw Rotation: - activationGroup: Turrets & (TYaw >= -85 & TYaw <= 85) - input: clamp(TYaw/90, -100, 100)
Pitch Rotation: - activationGroup: Turrets & (TPitch >= -50 & TPitch <= 50) & (TYaw >= -85 & TYaw <= 85) - input: clamp(TPitch/90, -60, 60)
Guns lock at dead zone: Turrets & (TPitch >= -60 & TPitch <= 60) & (TYaw >= -85 & TYaw <= 85)
n'ce
I'll have to watch this at some point
Damn , you have youtube channel ? let me sub it
thanks
Yeeeey
The mod that you need:
Overload
- SimplePlanes
- Steam
Camera Vantage:
Main Activation: Turrets
Gunners View
Rotator for Camera
Upper Turrets (360°)
Yaw Rotation:
- activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0)
- input: clamp(TYaw/90, -100, 100)
Pitch Rotation:
- activationGroup: Turrets & (TPitch >= -90 & TPitch <= 0)
- input: clamp(TPitch/90, -80, 0)
Guns lock at dead zone: Turrets & (TPitch >= -90 & TPitch <= 0)
Ventral turrets (360°)
Yaw Rotation:
- activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90)
- input: clamp(TYaw/90, -100, 100)
Pitch Rotation:
- activationGroup: Turrets & (TPitch >= -0 & TPitch <= 90)
- input: clamp(TPitch/90, -0, 80)
Guns lock at dead zone: Turrets & (TPitch >= -0 & TPitch <= 90)
Tail Turret (85°)
Yaw Rotation:
- activationGroup: Turrets & (TYaw >= -85 & TYaw <= 85)
- input: clamp(TYaw/90, -100, 100)
Pitch Rotation:
- activationGroup: Turrets & (TPitch >= -50 & TPitch <= 50) & (TYaw >= -85 & TYaw <= 85)
- input: clamp(TPitch/90, -60, 60)
Guns lock at dead zone: Turrets & (TPitch >= -60 & TPitch <= 60) & (TYaw >= -85 & TYaw <= 85)
I set all of this as "Default". Once you get enough experience with it, you can do some edits and modifications to adapt it to your own aircraft.
n'ce
I'll have to watch this at some point
Damn , you have youtube channel ? let me sub it
thanks
Yeeeey