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Lift scale? What's that?

19.4k DrakonDynamics  2 days ago
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    No pilots were harmed in the making of this video

    They were reduced to atoms

    Pinned 2 days ago
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    @TheMouse Agreed, you've explained it perfectly with the abrupt movements and lower stall speeds, those are the main issues I've had to deal with

    21 hours ago
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    68.2k TheMouse

    @TheUltimatePlaneLover
    You’re definitely not a noob lol.
    In my few experiments with psm the lift scale defines when the aircraft will stall but not how well it behaves when does.
    For example, if I did have a lift scale of three when the plane started its psm it would have to either move more abruptly, or slow down more. The one thing that I like about these higher lift scale psm planes is that if the plane has trouble recovering from the psm overall, a higher lift scale can help improve stability when transitioning.
    Though your right, a lift scale of 3 would likely be too high for something like this, assuming the wings are not fuselage wings or edited in some other way, (assuming that the wing area corresponds to the visual wing area) I would probably use something between 1.5 and 2.

    23 hours ago
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    @TheMouse Well, yes, it's both
    CoM usually needs to be extremely or at least considerably close to the front of the CoL for PSM planes, but I still found it quite difficult to make PSM planes work properly with high-lift wings even when the CoM is reasonably close to the CoL. My best guess for this is because PSM occurs when the wing stalls, which is a little difficult to do when the wings generate 3 times more lift than usually, essentially making the plane almost stall resistant: the last thing you want when making a post STALL maneuvering plane!
    Though you're right on the last part, SP stall physics aren't perfect, so maybe this isn't the case and I'm a noob at making PSM aircraft lol (which is also true, I genuinely have not made a 100% satisfactory PSM aircraft to this day, closest I've gotten is Vector). But at least in theory, this should be somewhat true. I'll have to do more tests eventually.

    yesterday
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    68.2k TheMouse

    @TheUltimatePlaneLover
    I think com for psm planes is more important than lift scale being at a specific number. Lift scale can also be very variable depending on the size of the wings and on whether of not you are using fuselage wings.
    I agree that 3 is good for most planes. (I might disagree though if simpleplanes stalling physics were a bit more realistic though)

    yesterday
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    3,623 Zilozite

    why at the end did it just cease to exist lolz??
    also no pilots were killed, SP says the cockpit will protect your pilots.. right?

    +1 2 days ago
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    3,623 Zilozite

    @TheUltimatePlaneLover ah yes, makes sense. liftscale reduces the max AOA, or makes it harder to exceed a certain limit. i will keep this knowledge in mind.

    +1 2 days ago
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    @DrakonDynamics Ace Combat 7: Skies Unknown ahh physics 🥀

    +3 2 days ago
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    @DrakonDynamics @Zilozite
    I always use liftScale 3 for my wings, generally gives you a stable yet maneuverable craft without... that happening lol. As for PSM, I've done a few experiments, and I'm not expert, but generally speaking, I'd say PSM is a lot more stable and convincing when liftScale is at or below 1 (I keep it at 1 for simplicity).

    So in short:
    Most planes should use liftScale set between 2-4, with 3 being my favorite, but for PSM planes, don't exceed a liftScale of 1.

    +3 2 days ago
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    @Zilozite It looked promising for a second, but then I tried to do a 180 and my plane became a rocket

    2 days ago
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    3,623 Zilozite

    nvm it was just one plane lol

    2 days ago
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    3,623 Zilozite

    @DrakonDynamics id say it works better for planes incapable of PSM or too high of AOA, for my planes that can do it, it will cause jittering.

    2 days ago
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    3,623 Zilozite

    @DrakonDynamics oh, nice.

    2 days ago
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    @Zilozite I did that by increasing the liftScale of my wings. I don't recommend setting it higher than, say, 4 though. I had set mine to 77 to see what would happen and it made my plane do that. I like to use around 2.5. Flies somewhat smoothly.

    2 days ago
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    3,623 Zilozite

    how do i make my aircraft do that? would it make it harder to do PSM if so? i just need it to not stall out all the time, and turn without killing all its speed.

    +1 2 days ago