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777X FunkyTrees Wing Flex Demonstration

101k Wallaby  4.2 years ago
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    BuTtEr

    1.4 years ago
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    101k Wallaby

    @INCREASEDVELOCITY yeet

    +1 4.2 years ago
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    Oh yes... Wonderful

    4.2 years ago
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    101k Wallaby

    @sheepsblood I mapped out the segments for each individual control surface, as well as for smooth flex. In that case, the wing is 5 segments each excluding the folding tips which are 3 more segments.

    4.2 years ago
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    20.2k MAINE

    @ForeverPie
    How many sections of wing are the from the fuselage to the tip of the wing? A lot or just a few to give that smooth look? It looks like just 2 pieces so far.

    4.2 years ago
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    101k Wallaby

    @sheepsblood ahh nice very cool

    4.2 years ago
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    20.2k MAINE

    @ForeverPie Oh sorry, I didn't know you were using the AOA. I missed that in the messages. I believe I saw it but, I scanned over it so fast it didn't register in my tiny brain ;)
    So, your method is the bomb then. AOA is PERFECT!

    As for the lack of Funky Tree knowledge, I just sent a request to Andrew Garrison. Asking him to ask whoever the webmaster is to add the TAG "Funky Trees" in the TAG's search.

    This way we can all share our ideas and learn from example.
    https://www.simpleplanes.com/Airplanes/Tags

    4.2 years ago
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    101k Wallaby

    @sheepsblood My formula flexes the wings based on angle of attack, much more accurate. However, I also placed a speed input that I still have to figure out to prohibit the input to leave 0 under a certain speed. Again, lack of funky trees knowledge makes that tough.

    4.2 years ago
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    20.2k MAINE

    @Vidal99977 @ ForeverPie
    I think it should be based on two variables. Speed + Altitude. Basically you must be on the ground for the wings to flex down.
    My formula is basic and only accounts for the height of my cockpit. So, if used then it needs to be adjusted to the height from ground that your cockpit is.
    clamp01(AltitudeAgl - 2)
    Somehow we need to find a formula that intertwines the two variables. It is fine to use just the speed based one but, what if you were climbing and dropped down to that stall speed. That isn't what would happen in real life. Of course then we need flex of the wings on maneuvers also :)

    4.2 years ago
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    101k Wallaby

    @Trijets thanks dude

    4.2 years ago
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    10.6k Trijetz

    It would look better on an A380, nice job :)

    4.2 years ago
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    101k Wallaby

    @Vidal99977 mmm yes very nice

    +1 4.2 years ago
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    15.7k Vidal99977

    @ForeverPie mhm and also yeah

    4.2 years ago
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    101k Wallaby

    @Vidal99977 I cheated because I have no clue what any of the operations do besides abs(x)

    4.2 years ago
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    15.7k Vidal99977

    Haha! Yes I will use this for my next project

    4.2 years ago
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    9,245 UraniumOxide

    B U T T E R.

    4.2 years ago
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    15.7k Vidal99977

    So with a rotator, go to the overload setting and go to input controller. After that click on where it says VTOL and delete VTOL and replace it with clamp01(TAS - 71.53) this should give you the flex that you want. The angle of flex can be adjusted by the rotation angle itself.

    +1 4.2 years ago
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    101k Wallaby

    @Vidal99977 No. Right now its mostly AOA based.

    4.2 years ago
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    1,432 ndfr623

    @TheMachinist The same way you do on PC. You enable Overload and plug your formula into the input.

    4.2 years ago
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    770 NaCltm

    @TheMachinist XML

    4.2 years ago
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    15.7k Vidal99977

    This has to do something with the rotators bending upwards when it reaches a certain IAS right?

    +1 4.2 years ago
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    15.7k Vidal99977

    SHOW ME YOUR WAY PLEASE MASTER I BEG!!!!

    4.2 years ago
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    16.9k YourWife

    you had my interest but now you have my attention

    +1 4.2 years ago
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    101k Wallaby

    @Sajesh yeet

    +1 4.2 years ago
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    2,591 uptightjumbo

    Noice

    4.2 years ago
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