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Problem with rotators and some questions (SOLVED)

31.7k NecoArcBubbles  4.7 years ago

I am currently building a ship that in real life used oars to move. I am trying to make them (cosmetic only of course) using rotators with xml attribute zeroOnDeactivate set to false but it does not work. So, I have two questions for you all:

  1. Is zeroOnDeactivate broken, and is there nothing I can do about it but wait for a fix?
  2. Would it be unacceptable to just add oars that don't move, or leave zeroOnDeactivate true, making the oars automatically and unrealistically wind all the way back when released?

You don't have to answer both, the input on how I should continue will be greatly appreciated regardless.

If anyone is interested in what it is I'm making, it will be a turtle ship.
Mine is not yet in presentable condition.

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    10.2k SuperSix

    Ok thanks @IStoleYourMeme

    4.7 years ago
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    Yes, I needed an excuse to recycle some of my Yak-3 parts lol @SuperSix

    4.7 years ago
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    10.2k SuperSix

    Can you make a Yak-1?

    4.7 years ago
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    66.6k SnoWFLakE0s

    @IStoleYourMeme A piston system won't be part efficient, I would assume.

    4.7 years ago
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    28.8k Mattangi2

    @IStoleYourMeme ah, thanks!
    dont give me too much credit, just say like "thanks to mattangi for advice on the design"

    4.7 years ago
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    I have already attached modified BeryllCorp oars but I will experiment with that too. I will probably settle for whatever is most efficient on part count, it is getting to be pretty high. @SnoWFLakE0s

    4.7 years ago
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    66.6k SnoWFLakE0s

    @IStoleYourMeme You could also go for a setup with oscillating pistons and a free rotator to create a more authentic mechanism.

    +1 4.7 years ago
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    I will also credit you for the invaluable advice you have given about the ship’s design. @Mattangi2

    4.7 years ago
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    28.8k Mattangi2

    lmao sorry for the delay

    +1 4.7 years ago
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    @Chancey21 So I did misunderstand how it works. Even set to true it still seemed to do nothing,

    +1 4.7 years ago
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    69.2k Chancey21

    When you set it to false, it disappears because it’s off by default @IStoleYourMeme

    +1 4.7 years ago
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    8,626 BeryllCorp

    @IStoleYourMeme no need to credit me as this is not my idea. i found it on a dragonfly ornithopter 1 or 2 years ago.

    4.7 years ago
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    @BeryllCorp That is exactly what I need. Thank you very much. I will credit you on the final post.

    4.7 years ago
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    @Chancey21 But it is listed under InputController, which is part of the rotator's XML as well. A strange thing that happens is when I set the value to true, it stays, but when I set it to false it disappears. Perhaps I misunderstand how it works.

    +1 4.7 years ago
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    8,626 BeryllCorp

    zeroOnDeactivate is set to false by default on all parts except the engines.

    maybe this set up is what you need. it has zeroOnDeactivate on the hinge rotator

    4.7 years ago
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    69.2k Chancey21

    ZeroOnDeactivate is only a value for engines as far as I know, read more here

    4.7 years ago
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    for 2 yes

    4.7 years ago