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Mass, Health and Damage

1,514 atgxtg  5.6 years ago

If I scale an object's mass, is it's ability to soak damage scaled as well, or do I have to adjust Health?

The reason why I'm asking is that I'm scaling down some light aircraft to get their weight down to that of similar real world aircraft, and don't know if I should scale down health to reflect their lightweight construction, or if that is already factored in when I scale the mass?

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    @atgxtg i would just keep it as it is because simpleplanes damage by guns isn't very realistic but you can do what you Think is the best.

    5.6 years ago
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    1,514 atgxtg

    @Minecraftpoweer Yup. But I'm thinking more about scaling down a SP build to match up better with a real airplane.
    For example, let's say I'm building a replica of an old WWI biplane, and, once I work out the shape and parts, it weights 3000 pounds in SP, but the actual airplane weighed 1500 pounds, so I scale down the mass to 0.5 on everything to get the weight down to 1500.
    Now if I wanted to reflect the lightweight, and less durable materials used on old biplanes I might scale down the Health from 100 to 50. I just wanted to make sure that I wasn't double dipping.

    Oh, BTW can one 2 unit long section take the same damage as one 4 unit long section, or half?

    5.6 years ago
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    like how much damage a big plane would take compared to a small one irl?

    5.6 years ago
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    1,514 atgxtg

    Thanks.

    5.6 years ago
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    14.5k Mod

    You have to scale the health separately.

    +1 5.6 years ago