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hate Piston

79.4k Marine  5.6 years ago

damn
how can I fix this before getting mad???????

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    79.4k Marine

    @DPSAircraftManufacturer yep
    made from paneled fuselage

    +1 5.6 years ago
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    79.4k Marine

    @LiamW oof

    5.6 years ago
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    11.3k LiamW

    Oh yeah, pistons don’t come under hinges category. Oops @Marine

    5.6 years ago
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    79.4k Marine

    @LiamW does Piston have a damperMultiplier??
    ofcouse I did it to hinges, and set Piston's preventBreaking true

    5.6 years ago
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    11.3k LiamW

    Also type in "preventBreaking"

    5.6 years ago
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    11.3k LiamW

    XML guide. In overload, click the plus and type in "damperMultiplier" and set the value to 10. If it doesn’t work, times the value by 10 and try again. Repeat

    5.6 years ago
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    79.4k Marine

    I gave up building new 747
    and leave for a while

    5.6 years ago
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    79.4k Marine

    @CursedFlames didn't work either way,,,
    maybe I have to give up building

    5.6 years ago
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    3,010 CursedFlames

    @Marine The is what I believe what diffuseIntertiaTensors being enabled does:

    Since the piston is made of 2 separate objects, the object on the end of the piston moves independently of the main craft, thus taking time to adjust to the heading of the aircraft.

    Based on that assumption, if that xml does not work, here's two things you might be able to do:

    • Use gyros on the end of the piston. It'd be a complex setup, but could potentially work.

    • Strengthen the connection to the flaps. If you could join another piston connecting the flaps to the wing, then that would probably solve the issue. Of course, connecting this may be an issue.

    Good luck with fixing your issue...

    5.6 years ago
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    79.4k Marine

    @Minecraftpoweer as you said, my plane flies so wierd:(((

    5.6 years ago
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    @Marine i did it like this: xmlVersion="6" diffuseInertiaTensors="false"> if you open the xml file you write it down on the same line as the xmlVersion thing. you make a space and then write it down and then true or false . just do like the text but i have to warn you that the plane can avt wierd like if it get damaged it might just stop working?

    5.6 years ago
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    79.4k Marine

    @DerekSP omg, then that's not good idea,,

    5.6 years ago
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    44.6k DerekSP

    @Minecraftpoweer I tried that once, resulted in basically all my rotators falling apart and the plane handling as if it was flying through deep space

    5.6 years ago
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    79.4k Marine

    @Minecraftpoweer hm, I don't know how because I'm not good at with xml file edit,,,
    if you don't mind, could you give me the screenshot how to do that??

    5.6 years ago
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    @Marine in the xml file

    5.6 years ago
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    79.4k Marine

    @Minecraftpoweer how can I use that??

    5.6 years ago
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    @Marine use "diffuseInertiaTensors"

    5.6 years ago
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    79.4k Marine

    @CursedFlames @Minecraftpoweer unfortunatly, those didn't work,,,:(

    5.6 years ago
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    3,010 CursedFlames

    @Marine Should be able to, scroll to the bottom of the list then press the plus sign to add it manually if it's a hidden attribute.

    5.6 years ago
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    79.4k Marine

    @LiamW can set it on overload??

    5.6 years ago
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    79.4k Marine

    @Minecraftpoweer @CursedFlames thanks, I'll try

    5.6 years ago
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    11.3k LiamW

    There is a damper XML attribute

    +1 5.6 years ago
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    3,010 CursedFlames

    @Marine Some things you could try:

    • Make the parts on the end of the piston massless.

    • Remove aircraft collision from the piston and the parts connected to the end of the piston.

    • Cry because I don't have any other solutions :(

    Sorry about the problem, hopefully you can fix it.

    +3 5.6 years ago
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    Connection and the connected part needs to be the same weight but if that doesnt work i might have a different solution

    +1 5.6 years ago
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    79.4k Marine

    @DerekSP now hate pistons
    using hinges to simulate is not a good idea for making flaps.

    now it's time for me to leave SP for a while I guess

    5.6 years ago
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