@mushr0om Hi! How are you! I solve the sink problem in the runways. The problem was the layer of the objects. The runways cube must be Box collider and Layer SimplePlaneDesign... I confirm you tomorrow, now i sleeping. Now I'm trying to make destructible buildings. I saw some codes in C but I don't know how to use it... by Chance I discover the way to bounce against cube ;-) the problem is that I don't now how to assign the player the capability to hit the box with their weapons... perhaps will be more simple than I'm thinking...
@mushr0om Looks like I have no errors in error log now. However when i save the mod in PC, Unity building assetbundle and block it self. I don´t know if Unity run or crack... How many hours does it take you build a complex mod?
@mushr0om i use the component DestroyerProxy in a fuel tanks to test it. I learn that DestroyerProxy must not be used to avoid this error. However Unity not compile the mod now. I add so much assets... and not finish... :-( i´m testing it...
@mushr0om Hi! Has this ever happened to you? ==> Could not find the default assembly for the game
UnityEngine.Debug:LogError(Object)
Jundroo.SimplePlanes.ModTools.PrefabProxies.PrefabProxy:.cctor()
Jundroo.SimplePlanes.ModTools.PrefabProxies.ShipProxy:.ctor(String)
Jundroo.SimplePlanes.ModTools.PrefabProxies.ShipProxy:.ctor(String)
Jundroo.SimplePlanes.ModTools.PrefabProxies.DestroyerProxy:.ctor()
@mushr0om Hi!! Do not worry, I understand that you can not stay all day with SimplePlanes. Me too. I'll try what you tell me. I'm making a breakthrough on the map! You will be surprised !!
@mikoyanster I got it kinda working, i don't get any errors but the ai plane spins out, It might be the ai or the plane its flying. Do you want to try it?
In this test I have verified that the size of the city must be smaller, so that there is no lag. But I've also discovered that the pair of Mig-21 foes has set out to fight each other before they come to attack me. This is a problem since if there is no solution, it implies that they can not attack in groups, but one at a time. Anti-aircraft tanks per dececto work very well. They gave a lot of war in the city and they were only 3.
@mushr0om Hi! How are you! I solve the sink problem in the runways. The problem was the layer of the objects. The runways cube must be Box collider and Layer SimplePlaneDesign... I confirm you tomorrow, now i sleeping. Now I'm trying to make destructible buildings. I saw some codes in C but I don't know how to use it... by Chance I discover the way to bounce against cube ;-) the problem is that I don't now how to assign the player the capability to hit the box with their weapons... perhaps will be more simple than I'm thinking...
This video is not available
@mikoyanster can take a while. For me it has takes up to half an hour
@mushr0om Looks like I have no errors in error log now. However when i save the mod in PC, Unity building assetbundle and block it self. I don´t know if Unity run or crack... How many hours does it take you build a complex mod?
@mushr0om i use the component DestroyerProxy in a fuel tanks to test it. I learn that DestroyerProxy must not be used to avoid this error. However Unity not compile the mod now. I add so much assets... and not finish... :-( i´m testing it...
@mikoyanster Nice, what was the fix?
@mushr0om i solve it no problem!
@mushr0om Hi! Has this ever happened to you? ==> Could not find the default assembly for the game
UnityEngine.Debug:LogError(Object)
Jundroo.SimplePlanes.ModTools.PrefabProxies.PrefabProxy:.cctor()
Jundroo.SimplePlanes.ModTools.PrefabProxies.ShipProxy:.ctor(String)
Jundroo.SimplePlanes.ModTools.PrefabProxies.ShipProxy:.ctor(String)
Jundroo.SimplePlanes.ModTools.PrefabProxies.DestroyerProxy:.ctor()
@mushr0om Hi!! Do not worry, I understand that you can not stay all day with SimplePlanes. Me too. I'll try what you tell me. I'm making a breakthrough on the map! You will be surprised !!
@mikoyanster I got it kinda working, i don't get any errors but the ai plane spins out, It might be the ai or the plane its flying. Do you want to try it?
@mushr0om great! you are a crack! thank you for your work!
@mikoyanster Ill try to make the way point system work for ai as well
@mushr0om while bandits don´t attack them and attack me, all it´s right. btw i would need a waypoint path for enemies... any suggestion?
@mushr0om it would be great!
@mikoyanster Would automatically setting the player as target be cool?
@mikoyanster Oh you want them to attack in groups? Ill see if there is an easy fix now
@mikoyanster They only attack if you are aggressive i think, unless you set its mode to something aggressive. And for lag https://i.imgur.com/TkVcWnd.png https://docs.unity3d.com/Manual/StaticObjects.html, on the buildings in the city
I need help to make AI Aircrafts that don't attack them... @mushr0om do you have any idea? 😞👨✈️
In this test I have verified that the size of the city must be smaller, so that there is no lag. But I've also discovered that the pair of Mig-21 foes has set out to fight each other before they come to attack me. This is a problem since if there is no solution, it implies that they can not attack in groups, but one at a time. Anti-aircraft tanks per dececto work very well. They gave a lot of war in the city and they were only 3.
I'm working on it. The map is not finished. I am showing the process of construction and development. Also problems and shortcomings. @jamesPLANESii
I highly recommend adding heaps more hills/scenery to that map. Maps which are made off large expanses of flatness are rather boring.
@mushr0om
@ChasingHorizon i use a city builder generator and import to Unity
@helilover03 Yes i can drive through the streets of the city, tomorrow publish a new video testing this
@phanps