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why do my turrets flop?

11.6k MechWARRIOR57  7.1 years ago

so I'm making a giant ship but my turrets and torpedo launchers move slow (even at 100 percent) and even when they get to the place I need them to point it continues to move, then slows down to get back to that point, then they overshoot that and it continues so for long distance shots I have a high chance of missing

here is a reference vid

here is a second reference vid

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    it just made it go super slow when I put it on 200000 mass scale@LatteCoffee55

    7.1 years ago
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    that didn't work :( (unless its still too light but its at like 2000 mass scale @LatteCoffee55

    7.1 years ago
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    @MechWARRIOR57 xml the mass scale of the rotator (Heavy=strong)

    7.1 years ago
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    22.6k Visify

    @MechWARRIOR57 If you make the whole build lighter it will work 100% guaranteed

    7.1 years ago
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    and I decreased the weight of the new turret and it only weighs 1000 pounds, but it still does this @MemeKingIndustriesAndMegaCorporation

    7.1 years ago
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    well it doesn't matter now! the game lost my progress! all I have is the hull @MemeKingIndustriesAndMegaCorporation

    7.1 years ago
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    Yeah, the floppiness is definitely because of the huge weight on the rotator, it happens to me too so don't worry.

    7.1 years ago
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    I suggest putting some fuselage under rotator itself to compensate for the shorter pillar on the back Turret.

    7.1 years ago
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    it's because they're not the exact same, The pillar that is holding the turret In the back is higher, Hence more weight for the back turret = slower than the front.

    7.1 years ago
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    @MechWARRIOR57 Ah, what Visify said, Except decrease the weight of the parts that are rotating

    7.1 years ago
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    22.6k Visify

    Decrease the weight of the overal build or use more rotators, nice screen recorder btw lol.

    7.1 years ago
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    alright I put the second vid up @MemeKingIndustriesAndMegaCorporation

    7.1 years ago
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    I'm uploading a second vid, one sec @MemeKingIndustriesAndMegaCorporation

    7.1 years ago
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    they have the same settings, 110 (115 degrees) of motion and 20% speed @MemeKingIndustriesAndMegaCorporation

    7.1 years ago
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    Well, The reference video was super helpful, I Think you have to make sure they're the exact same, this means that the Rotators are the exact same in the settings as well, Same speed, same angles.


    By overshoot i assume you mean one would point at the other? And overlap? Yeah something Is wrong with one of them.
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    that lit accent at the start tho

    7.1 years ago