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bug in flaps position !

2 nablabla  7.5 years ago

Hi there, I enjoy your game, messing around and stuff.

But I found that there is one thing wrong in the implementation:
The point where rudders and flapses or elevators or how you call it they apply there force at the wrong position. So instead of them applying it where they are, the force is applied at the wing where they are on (either their attach point or their center, I dont know that) BUT if you build an aircraft, which has a big wing with a small rudder you will realize that they work into the wrong direction, which is not the case if you build them small.
If you can not replicate that behaviour I will provide you my craft file.
I found that bug some month ago so I waited until it is fixed, but it still isn't. maybe people dont try to buildl as strange planes as I do, but it seems that nobody stumbled over it or posted it.
Best regards
?

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    34.0k BoxGlow

    Yep, your observation is correct.
    .
    IIRC from a comment of PhilipTarpley.... When a wing's control surface is deflected the force is applied at roughly 1/3 from the wing's leading edge. So if 1/3 of your wing's leading edge is in front of your CoM you will need to reverse the control surface of that wing.

    7.5 years ago
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    49.1k Flightsonic

    No, it makes sense, instead of levering the plane around its front wing, it changes how the large wing reacts

    7.5 years ago
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    Yes, i found this bug on my SR71 blackbird. Its a bit annoying, but its ok i think

    7.5 years ago