Mine is not so big but it's this
(Brake & AltitudeAgl < 4? 3.5 : 0)+ Pitch + -Roll + (TAS>10 & AngleOfAttack < -10 ? 1 : 0)
Can you guess what it is for? :D
Mine is not so big but it's this
(Brake & AltitudeAgl < 4? 3.5 : 0)+ Pitch + -Roll + (TAS>10 & AngleOfAttack < -10 ? 1 : 0)
Can you guess what it is for? :D
@32 yeah it's kinda funny to me that not all vr players can currate crafts lol
@YishFish42 That's great. I wanted to get it curated but never heard from any VR users so I love to hear it.
@YishFish42 yay
@32 yeah it was,exept i just couldnt spam because since it's vr i had to manually press with my hand everytime :p
@YishFish42 yoo was it actually cool in vr? I tried to make it compatible but idk if it worked
@KSB24 I've seen them,it's cool :D
@32 i know...i played it two time on mobile and one time on vr just for the silly fun
@32 so cookies DO grow on trees!
my 9 car ai racer has most "longest" codes so far
I made a functioning cookie clicker. It's more complicated than it probably should be.
@Graingy but dont start asking me what every numbers and input mean and does in a fully auto cannon with 99.9999999% accuracy because i dont know and those magician that make them arent human😭
@YishFish42 uh huh
right
@Graingy in the AoA variable the numbers in the "(IAS*0.2 - 5)" are just there to modify the numbers of the of the air speed input to make it small enough to be suitable for the Pigpen so that it doesnt crash,same goes for the first Canard input,however in the second Canard input the first numbers you see are there to indicate a condition "abs(AoA) > 110 ?" (So basically "if the angle of AoA variable is bigger than 110") and the second number "deltaangle(AoA,180)" is there as a limit,so "deltaangle" ONLY find the number between the number of the AoA variable and 180,for the third Canard variable the numbers are also mostly conditions like for example the first part of the code "(IAS < 70) & (AltitudeAgl < 2.5) & (Brake>0)" this whole code is like this:"if the air speed is less than 70 and the altitude relative to the ground is less than 2.5 and the brake input is at 0".
I have something similar in the code i made "(Brake & AltitudeAgl < 4? 3.5 : 0)" is for the same purpose.
@YishFish42 I mean the actual numbers. Why is each number as it is, and why aren't they anything else?
@Graingy the "Acro" input is just for triggering a different input in the variables,the variable "AoA" is to give the other variables the angle of attack depending the curret air density,the first "Canard" variable is the the codes for the canards from wether or not the Acro mode is activated,the second "Canard" variable is for when the Pigpen isnt flying normally (like if you are stalling or doing a maneuver),the third "Canard" variable is for braking. All of this may be wrong,it's just from my understanding and observations,if you really want to find out i guess the only way is to ask a real funky tree magician or ask the creator
@YishFish42 Pigpen's.
Variables and all.
@Graingy my code?
@YishFish42 How did you work it out?
@Graingy i know,i looked at it earlier today,it's complicated but not impossible
@YishFish42 I am explicitly referring to Pigpen and its variables.
@Graingy if you look at it long enough knowing what each simbol mean it can make sense. Look at the rear elevator on the Wasp,I'm sure you can determine what each input does.
Also,reverse ingenuring can be hard,you can ask other people's knowledge or read guide if you want to learn easier
@YishFish42 More or less.
And yes, it is poorly explained. Look at Pigpen's code. How are you supposed to know the significance of each factor? Why is it 0.x and not x? Why is a part necessary?
@Graingy personnaly it's not poorly explained but you have to understand some stuff about math and inputs to make a good code
@Graingy so putting the min to 0 instead of -1 and putting VTOL as the input?
Probably just some one-way flaps thing. I’ve seriously not done anything complicated. FT is so nebulous and poorly explained that tackling anything greater is impossible for me.