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Who can teach me sp code ?

6,161 Someguywhomakesmods  one month ago

If you could leave links to stuff or teach. Thank you

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    @Someguywhomakesmods honestly, i'm not sure for people who don't have programming experience
    Start with easy things like stats displays and animations, don't jump into physics immediately since it's hard (e.g., i don't know how to make fly-by-wire)

    one month ago
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    @Someguywhomakesmods what periscope?

    one month ago
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    52.6k Graingy

    @32 I did.

    one month ago
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    33.8k 32

    @Graingy nah not really. You need to kinda know your way around programming (you need to know what a variable is, what an if statement is, and some stuff like that) but you don’t need much knowledge. A five-minute YouTube video could teach you all that. If you can do Freshman-level algebra that’s all the math you need too.
    Seriously, the fastest and easiest way to learn FT is to sit down and read the documentation all the way through. If there’s a concept you don’t understand, try and implement it onto a thingy. Some of it is so incredibly simple, For instance, rate(GS) is an FT expression that outputs your current acceleration. Fuel < 3 & AltitudeAgl < 200 ? 1 : 0 is an expression that you could use maybe for the input on a parachute, where if your fuel is less than three and your altitude is less than 200 it outputs the value of 1, otherwise it outputs a 0.
    (The weird &amp bits are a side effect of the code formatting on the site, usually it would just be an ampersand and some <> brackets).

    one month ago
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    @hpgbproductions but how do you convert?

    one month ago
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    @hpgbproductions hmm let me see the periscope thingy

    one month ago
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    52.6k Graingy

    @32 That assumes pre-existing experience with programming and mathematical engineering.

    one month ago
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    33.8k 32

    @Graingy I would argue that if you read all the way through it will give you a very good grasp of FT. I know because that’s how I learned. @hpgbproductions is correct in that you have to know what you want to do then come up with solutions.

    one month ago
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    Idk
    1. Think of what you want to make
    2. Design using equations, flow charts, pseudocode, etc
    3. Look at the reference and convert to da funky

    one month ago
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    52.6k Graingy

    @Randomplayer No it didn't. Sure, it teaches you some of the basics of how things work, but doesn't help actually making things that do anything complicated. You're expected to figure that out yourself. Somehow.

    one month ago
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    16.6k Randomplayer

    @Graingy I assumed the article taught you funky trees, I did read it briefly and it looked like it did

    one month ago
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    52.6k Graingy

    @Randomplayer Shouldn't have skimmed, as opposed to read fully?

    one month ago
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    16.6k Randomplayer

    @Graingy damn it I meant to put shouldn't have im tired

    one month ago
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    52.6k Graingy

    @Randomplayer Should've not?

    one month ago
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    16.6k Randomplayer

    @Graingy yeah maybe I shouldn't have skimmed through it..

    one month ago
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    52.6k Graingy

    @Randomplayer That provides definitions, but no actual examples. It's a reference, not an instruction manual.

    one month ago
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    16.6k Randomplayer
    one month ago