I have an idea:
Instead of just having “normal” and “aggressive” AI. (And allied enemies, explination here) We could have teams. Here’s a better explination:
• Team 1 - Player(s) / Allied
• Team 2 - Enemy
• Team 3 - Free for all (I hope this makes sense)
• Team 4 - Civillian (mabye)
Also:
Player / AI controlled builds marked as Air to Ground. And mabye no instakill explosives. As in, they can still damage you, but not completely disable your build. Although it would depend on the missile’s explosive power.
This could bring some cool changes to PvP, and mabye more game modes.
Thoughts?
I've always thought of this too but with a slightly more complex method:
When opening the spawn menu, you can choose to create a team, and when spawning aircraft you can add a plane to a team with a scroll menu, similar to the current method for choosing where a plane is spawned. The rest is pretty basic stuff, e.g. team members targeting (so let's say I have Team 1 and Team 2. A plane from Team 1 will never intentionally harm another plane on Team 1, but other teams will be targeted)
Not choosing a team would of course be base FFA.
@TheUltimatePlaneLover
Yea
Under my custom designations, as seen in my bio
@CrestelAeronautics Ohhh
I always just knew it as your CFA-44, he has a new name now I see
@TheUltimatePlaneLover
this
(It’s getting more powerful as we speak)
@CrestelAeronautics SKHX-4.4? Who dat?
@TheUltimatePlaneLover
Or:
cough cough SKHX-4.4 cough cough
@CrestelAeronautics True, but it would be epic
I can't wait to make 100 Eggers fight 1 A-40D
@TheUltimatePlaneLover
Pin
That sounds like a better idea, though it may be more complex / time consuming (for both players and devs)
sounds interesting
y e s
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