@oldmate52 oh frick i did them the wrong way around
it's supposed to be Activate3?[variable set to 0]:Pitch/Roll/Yaw
how it is now it would only move when activate3 is on
@oldmate52 Activate3?Pitch:[variable set to 0] for horizontal stabilisers Activate3?Roll:[variable set to 0] for the ailerons Activate3?Yaw:[variable set to 0] for the rudder
these should do it if i understand your problem correctly
@V @Solent once i ht ag3 to what all the control surfaces on my plane to go to 0 but i have an another vehicle that i need its yaw control to still work it is power by a gyroscope and this other vehicle also need vtol to still work.
@oldmate52 oh frick i did them the wrong way around
it's supposed to be Activate3?[variable set to 0]:Pitch/Roll/Yaw
how it is now it would only move when activate3 is on
@Solent okay I just did that but now the control will not move at all
@Solent ok thanks
also you might need to invert some of them but you'll figure that out in testing
@oldmate52 yep, and specify a variable as just "0" and put it where it says "[variable set to 0]"
@Solent do i put that code in to the input of each control surface?
@oldmate52 Activate3?Pitch:[variable set to 0] for horizontal stabilisers
Activate3?Roll:[variable set to 0] for the ailerons
Activate3?Yaw:[variable set to 0] for the rudder
these should do it if i understand your problem correctly
@V @Solent once i ht ag3 to what all the control surfaces on my plane to go to 0 but i have an another vehicle that i need its yaw control to still work it is power by a gyroscope and this other vehicle also need vtol to still work.
Do you want them to lock in a certain position? Or do you want them to go to zero once you turn on an activation group
@oldmate52 what exactly do you want it to do?
@Solent I still do not understand can you help so more?
Activate1?[Your input]:[a variable set to 0]
idk why you can't just put a 0 in the last spot, but a zero-variable works for me
I'm asking the same thing