@TheCommentaryGuy
If the ship is too light, it would get knock backed by the enemy missiles because i make my ships can resist enemy missiles, but it is still can affected by missiles that launched by AI aircraft, and flak cannon from WWII Destroyer. Like, take a look at this example demonstration
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And about the turret rotation. In order to make it turns properly and not too wobble, i add 'damperMultiplier' 10000 to the rotator XML properties. Thanks to the help from any forums i found in this site.
its impossible to build a ship with that weight lol, the turrets will not turn properly. that's why some shipbuilders in SP usually have the weights of their ship around 100k or below (in kg).
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Fake made in china...
@TheCommentaryGuy Too heavy?
Coward.
I'll take my 2000 tonne ship and I'll propel it to 60 knots, just as Daren Sesame intended!
@TheCommentaryGuy It would be a quite unrealistic to have one small missile could destroy a big bertha ship by only one single shoot
@LunarEclipseSP just let the missile actually destroy the ship,that's what missiles do
@TheCommentaryGuy
If the ship is too light, it would get knock backed by the enemy missiles because i make my ships can resist enemy missiles, but it is still can affected by missiles that launched by AI aircraft, and flak cannon from WWII Destroyer. Like, take a look at this example demonstration
.
And about the turret rotation. In order to make it turns properly and not too wobble, i add 'damperMultiplier' 10000 to the rotator XML properties. Thanks to the help from any forums i found in this site.
@Jay8999q oh damh, i mistyped that
Thanks to warn me about that, pal! <3
its impossible to build a ship with that weight lol, the turrets will not turn properly. that's why some shipbuilders in SP usually have the weights of their ship around 100k or below (in kg).
There's a link. (Img2)
Change it to []