Hello all,
I was just wondering if there was any advice yall can give me on how to make an aircraft thats good at high angle of attack manuveurs.
My main issue is that roll reverses at high aoa (and I know i'm not meant to use ailerons as such), but is there any way to prevent this?
In addition, are tricks like LERX modelled ingame, or are they simply only there to make an aircraft more unstable?
Thanks
High AOA
276 elliotjuk
1.1 years ago
@ToeTips
@Nerfaddict
I also just posted a new HARV if you want to have some experiments with it. Link is here.
edit: wrong link
For people that stumble onto this post in the future, I can conclude that:
I just posted a high alpha research vehicle here
@ReinMcDeer yeah, i just needed to do more research
i originally thought LERX was just vortex controlling, but its more than that
the LERX causes the root of the wing to have a bigger chord, which delays the stall as the centre of pressure is far futher forward
LERX does work but it needs to be made using the default wings (you can also make them hidden)
@ToeTips not jet 13, that one just demonstrates what i've managed to accomplish with 'canards'. Take the Llama instead
@elliotjuk
So should I modify that airframe or?
@elliotjuk here's a demonstration craft I made that uses all the points me and baconeggs mentioned
In short, I want an airframe that is unstable enough for instantaneous turns, but is easy to control and has PSM capability with raw aerodynamics (similar to the 'Jet 13' I just uploaded), while having a realistic G limit and a lack of canards
@BaconEggs @Nerfaddict
Shouldn't higher wing loadings increase speed (not modelled in SP unless you use fuselage wings), but decrease agility + manuverability?
And also, I found having the primary wings generate lift ahead of the centre of mass and using the horizontal stabilisers to well... stabilise the aircraft works well for instantanous turns (but it comes at a lack of AOA because it wants to pull up constantly after they stall)
@ToeTips Sure. I have one currently on my profile (not the AOA one, but still pretty good)
I'll upload it in a minute
I'm reasonable at making unstable aircraft, just not giving it the high AOA capability, unlike another one which i'm also going to upload (it has canards, which is likely why its more manuverable)
@elliotjuk I've made innumerable PSM Capable aircraft and here's what I found works best:
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-"Flat Bottom" Airfoils have the smoothest stall curve meaning plenty of control even past 30°AOA check here for more info
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-Having a wing loading between 200kg/m² and 300kg/m² works great and still leaves loads of agility, but 350kg/m² and higher is kinda pushing it as from my experiences it makes the aircraft feel quite sluggish
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Basically, higher wing loadings increase manueverability, but decrease agility and vice verse
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-CoL should be close to the CoM but still behind it, the closer the better
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-FBW works wonders, but is completely optional due to complexity
flat bottom and nacaprop airfoils, keep center of lift slightly behind center of gravity *depending on the configuration
@elliotjuk
I see
Can I see the plane? I'm a action is better than words type guy
@ToeTips As much as I would like to, I want to design a plane that doesn't need them compared to others - I've been partly successful with forward swept wings, but thrust vectoring on the same design feels like cheating
Use canards. They are bit like front wheel steering on cars. The offer more nose authority on planes.