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update

1,376 DerPanzer262  1.2 years ago

so i was wondering if i can get some help on this.

so i used the custom xml miniguns as a effect on the engines like the real PW Mk.1 in the game Project Wingman but i cant make it function the same as an input of an engine, so is there a way to make guns function as a engine like throttle or sum shieeeet...

also because miniguns use bullets it also means that whenever you're pitching upward the bullet goes down because its a bullet but its fine its cool af

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    1,376 DerPanzer262

    @11qazxc where do i put this input again? is seems that i forgot it.

    1.2 years ago
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    1,376 DerPanzer262

    @11qazxc will do.

    1.2 years ago
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    1,376 DerPanzer262

    @11qazxc if it works tho

    1.2 years ago
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    6,220 11qazxc

    You can try to use button with interactionType=Toggle and some activation group for actual weapons.

    +1 1.2 years ago
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    1,376 DerPanzer262

    @HuskyDynamics01 damn... Looks like ill be goin to the old way of glitching the guns then... (long pressing FireGuns then deactivating air to air/air to ground button then the guns can fire simultanuesly)

    1.2 years ago
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    There unfortunately isn't a way to change the input for guns (or other weaponry, or wheel brakes, or... or...), no. That does look really neat though!

    +1 1.2 years ago
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    26.4k Bryan5

    No, you can't

    +1 1.2 years ago