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How to make a rotator work with ag!

3,846 Spacejunkee8  1.5 years ago

It's simple. Number 1 download the overload mod. 2 You should see a button that look like </>? press it.
3 click the tab thingy at the top and go to inputController. 4 make the input Activate (Add a number at the end with no spaces. Also you need the A capitalized) 5 then you need to make the min 0 and max 1. (If it goes the way you dont want it to then make the min 0 and max -1) and that's it. I hope you liked this tutorial and follow me if you want to keep up with my stuff and please consider upvoting I would really appreciate it and it supports me. And I will see you guys soon

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    29.5k xNotDumb

    @hanleehan03 i thought you're talking to a ghost

    +1 1.5 years ago
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    38.2k hanleehan03

    @xNotDumb ah, Obviously, I was answering SpaceJunkee008's questions, but he deleted the his comment. So, it looks like talking with myself lol

    1.5 years ago
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    29.5k xNotDumb

    @hanleehan03 Well..
    Who cares?

    1.5 years ago
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    29.5k xNotDumb

    Literally
    Download overload

    1.5 years ago
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    17.0k beenz

    @goboygo1 you can just set the minimum to 0 lol

    1.5 years ago
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    38.2k hanleehan03

    @SpaceJunkee008
    Do you know 'Overload' mod?
    This is the default mod provided by simpleplanes.
    You can find and activate it in the 'mods' of the menu screen.
    If you activate it, there will be a '</>✈'' button on the designer screen. Use it to work.

    I am sending you a photo url for your reference and information about the following process.

    1.5 years ago
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    funk tree

    1.5 years ago
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    38.2k hanleehan03

    @SpaceJunkee008 There are many kinds of causes, such as fuselage, fuel part, engine part, etc., but usually fuselage is the cause. Check it out mainly.

    1.5 years ago
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    38.2k hanleehan03

    @SpaceJunkee008 You need to check that the car door is attached to the connection point of the other part.

    1.5 years ago
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    28.3k goboygo1

    Activate1
    Is the input you want. The input has a value of -1 when off, and 1 when on, So if you don't want the door to swing inwards when the activation group is off, Put:
    clamp01(Activate1)
    That will make it 0 when it's off, and 1 when on.

    +1 1.5 years ago