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Intellectual Property and Funky Trees

914 Far2Crispy  1.8 years ago

Hi all,

Iv'e been working on an aircraft with custom landing gear and, as it's my first time making custom landing gear, I need to use some funky trees to get the timing right. Would it be acceptable to use someone else's funky trees and to credit them, or should I code it myself? If the latter is true, do you have any resources that I could use to make some Funky Trees code?

Thanks,
Far2Crispy

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    @Griffon1 Wow thank you so much, I didn't expect this forum to get this much activity!

    +1 1.8 years ago
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    7,192 Bellcat

    @TheFlightGuySP, @goboygo1, @Far2Crispy, it’s actually more confusing than that. The terms of service contains no provisions related to user content (there is no clause of licensing and sub-licensing such as section 4 of twitter’s terms of service, which could cause legal ramifications). However, the “Tweaking airplanes is okay” section of the rules appears flexible and appears to have allowed the taking of parts from one to another (if I am not wrong). Perhaps, such could apply to funky trees code as well.
    .
    Note that some users such as PlanariaLab may place copyright notices in their code.

    1.8 years ago
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    14.0k Griffon1

    I've got a couple basic functions that should get the job done.

    for the gear part assembly I use
    smooth(LandingGear,.5)<.33?0:1

    for the gear doors I use
    smooth(LandingGear,.5)<.66?1:0

    1.8 years ago
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    @goboygo1 Thanks!

    1.8 years ago
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    28.3k goboygo1

    According to the terms and conditions of the game, Everything here is open-source,
    You can take a piece of someones build, Like FT code and use it.
    Proper etiquette would be giving credit, But for something simple, Its not a big deal.

    1.8 years ago
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    @Far2Crispy Custom landing gear is quite complicated.
    If it helps, rotators have a Current Angle output variable in the part output menu, which can be found above the connections tool.
    This can be used for custom landing gear functions.

    1.8 years ago
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    @TheFlightGuySP thanks, I tried looking at a S-3 Viking someone made, but i couldn't quite wrap my head around how the funky tree worked.

    1.8 years ago
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    Analyzing and reverse engineering other user's landing gear might be a good way to start.
    If you intend to start from scratch, here is a very useful guide to FT: https://snowflake0s.github.io/funkyguide/.

    1.8 years ago