More realism more fun ;)
@Tookan thanks
@JuanNotAnAlt hmm
Bullets = no Shells from a cannon = opening XML Overload and setting impactDamage (or something like that) to 0
Unless you wanted to make a extremely complicated system that launched spheres with bombs inside using detachers. While this could theoretically work, Ammo would be quite limited unless you wanted a 500+ part ammo storage...
Ya' can't.
Ok bruv
commander: *It bounce off!!*
@Tookan thanks
@JuanNotAnAlt hmm
Bullets = no
Shells from a cannon = opening XML Overload and setting impactDamage (or something like that) to 0
Unless you wanted to make a extremely complicated system that launched spheres with bombs inside using detachers. While this could theoretically work, Ammo would be quite limited unless you wanted a 500+ part ammo storage...
Ya' can't.
Ok bruv
commander: *It bounce off!!*