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Tires bug

13.6k haogejiuhaoge1  3.4 years ago

I found that the physical range of the tire and the model range do not overlap, and the physical range of the tire is only half of the visual model range. This has a great impact on the structure of parts such as crawlers, and even affects the response of normal vehicles when climbing. In the old version, this bug did not exist, but appeared in the version after 1.8. Will you fix this bug? I look forward to your reply.
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    @jamesPLANESii No.That's the original size.

    3.4 years ago
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    Have you scaled the wheel by 0.5 and enabled suspension? Because that's what happens.

    +1 3.4 years ago
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    @YoDudeChase But there is no entity outside the red line, which is a "phantom"

    3.4 years ago
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    4,038 YoDudeChase

    Tires are ment to phase through the ground, to give the effect of tire deformation

    +3 3.4 years ago
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    41.4k MrVaultech

    I'm pretty sure it just looks like they just reskinned the old solid landing gear for the new wheel.

    3.4 years ago
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    25.6k OwO

    this has also been a thing with aircraft collisions
    when a tire is touching something such as a given part it with clip through it to an extent

    3.4 years ago
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    @AndrewGarrison I would be very grateful if you can reply to me soon.

    +7 3.4 years ago