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there should be an XML for engineRpm on Car engines.

2,663 FujiwaraAutoShop  3.5 years ago

this would be a nice addition to have in the game, Especially for creators that want to make larger vehicles that use bigger engines, and want to make the engine more torque-y on lower RPMs, as well as maybe adding a revLimiter option in the part options, that can be set between 4000-12000 RPM.

Quick edit:
As well as a lb/ft TQ and Transmission option (Keyword: option) for making the car engine act as a car engine. Maybe adding the transmission option into the Part Options of the engine to make it a bit more simple.

Quick edit #2:
Maybe also add an Engine explosion point in the XML, so that when you pass that point for a certain set timer, your engine will catch on fire or even explode.

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    11.4k shipster

    As well as torque and GEARS

    Pinned 3.4 years ago
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    6,925 Kwoshent

    SimpleCars

    Pinned 3.5 years ago
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    25.9k Strucker

    As a car Creator, I like this.

    Pinned 3.5 years ago
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    @SuperMeteor We don't have it in the game yet though, so you use what you got.

    3.4 years ago
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    27.9k ALTMTR

    @TheOneTrueTrollYT But mod though

    +1 3.4 years ago
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    @SuperMeteor Actually there's already a kind of replication of that in a mod.

    3.4 years ago
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    27.9k ALTMTR

    Rotators runned by engines

    3.4 years ago
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    11.4k shipster

    I’m not familiar, I’ll take a look @JeskoGoesVROOM

    +1 3.4 years ago
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    Y E S
    Imagine how cool it would be if i could sorta remake the LST (Light Speed Transmission) for my Koenigsegg Jesko replica!
    @shipster

    +3 3.4 years ago
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    whomst has awakened the egotistical one

    +1 3.4 years ago
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    @LoneWyvern I'd usually go for a mix of simple and precision tuning and performance, so not horrible handling/speed but not good handling/speed either. That's kind of why i want this to be added, so people who like precision tuning or good looking/handling builds that use a car engine to have the ability to give their cars or other builds more feeling to it, maybe make the builds more realistic by giving them maximum rpm levels like say, a large truck like a ford F-350,
    the engine is too high pitched and loud, lower the maxRpm xml to about 5700 or lower.
    Or say, an F1 car but the engine sounds like a diesel at maximum rpm which most f1 cars aren't diesel, so you up the maxRpm xml to around 12-17k, and now it doesn't sound too much like a diesel anymore.

    3.5 years ago
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    @LoneWyvern I know, yes, there is alot more of planes and ships then there is cars, that's normal for a plane based game, but i feel that it'd make the good car builds just that bit better, giving you a bit more precision over simplicity if you choose.

    3.5 years ago
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    @LoneWyvern hm, i wasn't talking about making it super simple like that, maybe make the engines change peak torque based on RPM and not allowing them to pass a certain RPM by changing it, it shouldn't change top speed, only the acceleration to get to which top speed. the power xml should take care of the top speed, and transmissions would most likely be added on with the engine RPM xml addition, because you are mostly correct, yes, the engine would need a transmission, most likely the devs if they did eventually add this in they'd probably put a transmission option into the Part Options of the engine because having a whole different part just to make an engine better/work properly would be kinda dumb, especially for a game that's meant to be mainly simple and easy to play for alot of people.

    3.5 years ago
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    @Archanis SimpleEVERYTHING, SCREW IT, EVERYTHING. NO LONGER SIMPLE, JUST EVERYTHING. MAKE EVERYTHING.

    +1 3.5 years ago
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    I Definitely want it

    +1 3.5 years ago
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    4,038 YoDudeChase

    Yes

    +1 3.5 years ago